Making a game is like making a dish>>> You have to decide what you will be cooking, how you will cook it, what ingredients you will use, etc. The [b][u]plot, time period, purpose, setting, etc.[/u][/b] (THE MEAT DISH) are the basis of a game. The weapons, tools, abilities, etc. add to a game (THE SEASONING/METHOD OF COOKING/CONDIMENTS). Downloadable Content = Extra optional condiments. Also, what do melee weapons making a game great or "not as great" have to do with this?
Call of Duty:
- Some war during a certain era
- Conspiracy stories
- Arcade shooter
- Earth
- Realistic
Destiny:
- Future (plot)
- MMO (Shared-world shooter)
- Sci-Fi
- RPG (Some elements)
- Discovering what Humanity left behind and affecting what will happen to the remaining beings of the Solar System
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