I think people in this thread who argue that its "sci fi" and therefore ok must be out of their minds.
I am sorry, I don't want to insult anybody, but if you can not distinguish between science fiction and factual errors, then you are beyond saving.
Yeah, in science fiction you can have, say, light sabers or space magic or whatever, but simple laws of physics should still be respected. If a ship can fly in atmosphere with no wings, explain it.
There is no explanation for what OP has shown, so he is right. Now, how much this bothers you is another question. But the fact that its a fail in design still remains. If the weapons are designed to create the illusion of function, then they better do it right.
But most stuff in destiny is designed by people who just do it because it looks cool, not because it makes sense.
I mean look at the ships (especially the thrusters), that is so insane on so many levels I can't even begin to explain.
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Edited by ColNapalm: 5/26/2015 11:06:33 PMGood points all! Thanks! The 'rules' for the sci part of sci-fi are that whatever you're creating has to have plausible connection. Avatar, with its floating islands that have water - falls, breaks that rule so its not sci-fi so much as fantasy. And fantasy is fine, cool even but IF we're mired in weapons stats there should be some cohesion, some common 'science', n'est pas? Destiny is fantasy, not science fiction.
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A fair point. Though I think there is plenty of room for surrealism, which is what that particular comparison (Avatar) was going for, I think. It's also what they were shooting for with things like the Necrochasm and Stranger's Rifle. Which I'm 100% okay with. You won't see me making a thread that says "this alien rifle's design is completely absurd and impossible!"
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Absolutely! Surrealism is cool enough though Avatar was just crap. Lol I am, admittedly a die hard about 'science' fiction and I love the 'rules' Asimov and Clark laid out over 50 years ago. Fiction has rules too, much as they're not respected much anymore. Games can do pretty much anything they want and be fun. Its hard for players to 'get a grip' though, when the 'rules' change or bend - too far.
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Exactly. I love the outlandish stuff like Thorn and the Necrochasm and the Vex (it's so 70s sci-fi)... I just wish the "normal" stuff were a little more... you know... normal.
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Edited by ColNapalm: 5/26/2015 11:08:59 PMI've gotta admit though, pitols out shooting scout riles at range burns my ass but yes, its all fun - fantasy.
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The water and rock in those floating islands both react differently to whatever magnetic forces are at work there. Maybe in the floating islands exists some very strange ore that causes it the float but the water still adheres to normal conditions
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Edited by ColNapalm: 5/26/2015 6:38:57 PMSo... A universe where islands and their flora float mid air but water is drawn down? Water but not bags of water (humans and life)? Its ok - fantastically, but its not 'science' fiction.
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Yea man, what if inside these floating islands exists a strange material that MAKES THE SHIT FLOAT. If you're already thinking in a scientific mindset you might as well see it through. I feel like I just repeated myself though, your response really confused me because it had nothing to do with my prior attempt to explain it
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Edited by ColNapalm: 5/26/2015 11:14:30 PMThat reply was a lot earlier. Fantasy is great, fabulous even but let's not call it science fiction, is all. There is nowhere, anywhere in the universe that islands can float in the air (atmosphere) with water (or any other liquid) falling from them. There is nowhere, anywhere in the universe that 'something magnetic' can affect the island but not every other element. Scientific illiteracy, of which the US excels, does not make 'science' fiction more fanciful, interesting or cool. Its just fantasy being fantastical with some people blurring the lines between what can imaginably be and what cannot.