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Edited by Kreis: 7/28/2015 2:55:26 PM
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Kreis

Re-Buff Auto Rifles Completely! Poll.

Yes, Auto Rifles should be re-buffed completely.

4966

No, Auto Rifles should remain the shittiest tier.

180

Nerf HC's and PR's to pea-shooters like the AR's.

120

I could care f*cking less.

246

I'm here for the results.

510

So, understandably Bungie nerfed Auto Rifles as the statistics proved they were the most over-used weapons in almost every activity. Now that they've castrated and killed Auto Rifles completley and buffed Pulse Rifles to top-tier and Hand Cannons to the most over-used genre of weapon, they might as well restore ARs to their former glory to compete with the newly buffed and overused Hand Cannons. If they re-buff ARs, will you not use Thorn anymore? TLW: 2 Hipfire = Kill. Thorn: 2 Headshot = Kill. Red Death: 2 Headshot = Kill. Scout Rifle: 3 Headshot = Kill. ( G-Demise ) Auto Rifles cannot compete with any of these weapons at close range. If two players that were both pros shot at eachother with perfect aim from the same distance, all of the weapons I just mentioned would clearly win. Unless you get the first shot, no. The first 3-10 shots in, you will lose any gunfight with an Auto Rifle against a skilled player. EDIT: Bungie finally gave in. Not only are Thorn and the Last Word receiving a due nerf, but Auto Rifles are receiving the exact buff we decided on ( Or mostly ) To restore Auto Rifles to their prime damage but to keep the range nerfs in place to limit Auto Rifles to close-mid range encounters like Thorn and Last Word were originally intended to be. Thank you all for consistently bumping this forum and I'm gladly looking forward to the Auto Rifle buff.

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  • Assault rifles definitely need some attention, they are woefully outclassed by Everything. I think it should work like this... Hand cannons - fastest TTK at short range. Scout Rifles - fastest TTK at long range. Assault rifles - 2nd fastest TTK at short range but still effective at middle range. Pulse Rifles - 2nd fastest at long range but effective at middle range. So - Distance to TTK goes Handcannon > Assault Rifle > Pulse Rifle > Scout rifle. So a cannon should beat a Assault rifle at point blank. But a Assault Rifle can take a Handcannon on at middle distance. The longer distance fights would favour Pulse Rifles and Scout rifles. So the idea would be to create a preferred distance mismatch between you and your victim. Then the exotics could break these rules in interesting ways..

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