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5/5/2015 6:14:13 AM
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Assault rifles definitely need some attention, they are woefully outclassed by Everything. I think it should work like this... Hand cannons - fastest TTK at short range. Scout Rifles - fastest TTK at long range. Assault rifles - 2nd fastest TTK at short range but still effective at middle range. Pulse Rifles - 2nd fastest at long range but effective at middle range. So - Distance to TTK goes Handcannon > Assault Rifle > Pulse Rifle > Scout rifle. So a cannon should beat a Assault rifle at point blank. But a Assault Rifle can take a Handcannon on at middle distance. The longer distance fights would favour Pulse Rifles and Scout rifles. So the idea would be to create a preferred distance mismatch between you and your victim. Then the exotics could break these rules in interesting ways..
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  • so a more difficult weapon to aim should be punished at mid range by the easiest weapon to aim in the game

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  • As the range gets further it should require a slower aim to hit a target. Like in reality (with the exception of elite pistol marksman) someone with a assault rifle will murder someone with a pistol at 100m. Don't even worry about 200-300m. I think that in the current build assault rifles have no place in the game and they need one. This is from someone who uses Handcannon and pulse rifles exclusively since the start of the year.

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  • Edited by Chrispy: 5/5/2015 6:52:42 AM
    I think that Auto Rifles should get a large damage buff, but at close ranges, but the damage falloff at longer ranges should be much greater than it is now (like Shotguns but nowhere as severe, and they should still deal some damage at long ranges). This way Auto Rifles have their purpose, to gun down enemies at close ranges and punish players dumb enough to charge you at those ranges, but, if you're an auto rifle user and think you should be able to take on Scout Rifles and Pulse Rifles at range, your ass should be sorely mistaken. As far as Hand-cannons go, they should reward a steady hand, but as it is now, the aim assist is too high on most of them, allowing you to out shoot all weapons at any range, except Scout Rifles at the longest ranges (especially considering that hand cannons like Thorn can shoot faster and more accurately than an equivalent scout rifle like the Badger CCL, regardless of respective stability and range. The fact its an "exotic" is inexcusable). There's a problem with that.

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  • Yeah interesting points. I think exotics should be legendary weapons.. But.. Mida Multi Tool should beat Thorn at range. I also think they got shotguns wrong. Invective and Felwinter should swap statistics. Felwinter feels like an exotic to me.

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