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Edited by Okidre: 4/27/2015 11:32:23 PM
170

Light 34? New "Hardcore" Raid Difficulty! Now with 0% cheese

EDIT [b]reworded since many got offended[/b] [i]i would still like this mode made available[/i] [u]Maybe Bungie will read the replies and decide to implement some of the suggestions.[/u] Since we are getting a new level cap with the next DLC, bungie should up the difficulty to their current raids. [b]creating a 3rd [u]hardcore[/u] mode[/b] Here's a few suggestions: [u]Vault of Glass[/u] -Encounter doesn't start until all fireteam members drop into the conflux area. -Remove the ability to snipe from ledge up top by spawning everyone below -wiping at oracles restarts down where they spawn. - seal the legions room or spawn minotaurs in there for inactive players. (Think Nexus strike) -remove running ability at Gorgon's maze (weight of darkness?) no more eager beavers running ahead getting caught -Do not start gatekeeper encounter until everyone is inside, no more Sniping outside the door. -spawn Fanatics along with minotaurs [b]no more supplicants[/b] at Aetheon encounter. [u]Crota's End[/u] - weight of darkness doesn't drop past x1, disabling double jumps - plate at [b]abyss [/b]bridge doesn't activate until you have 3 or more players on it -Despawning adds is not longer possible with radiance or tower glitch -ogres do not appear unless you have [b]minimum[/b] of 4 players on the away side. -have shooting acolytes in the "thrallway" -Make both left & right side filled with boomer Knights and shooting acolytes (not just the left side) -a timer to kill all remaining spawns or must restart Ir Yut (call it an "encore") 3-4 minutes instead of searching for that [b]one[/b] that triggers the end. -every over soul spawns a set of witches or one ogre down below where the gatekeeper rests. [b]A real challenge for the [u]end game content.[/u] Having a higher light level shouldn't make it easier. (level 34 in 33 raid) [/b] [b]KEEP NORMAL AND HARD MODE THE WAY THEY ARE[/b] Let's have a light 34 [b]HARDCORE[/b] mode with all the above changes.

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  • Edited by samwenchester: 4/27/2015 11:47:28 PM
    These hard modes are synthetically made harder. It's lazy. Increase the enemy level and take away the ability to revive. These hard modes would be tons more fun if that weren't the case. Imagine. Instead of a 30 sec revive. Make it 1 minute. This would cut down the wipes almost completely. Crota raid is a joke with or without cheese. But anyway if you had a longer revive for hard mode it would be cause for real firefights, get your friend up and keep it moving. No more-"Oh that's a wipe" stupid. The actual play and complete a checkpoint time is much shorter than the Time you spend wiping. Yes you have some good points there, but they need to put some real thought into these raids. Vog was awsome. Could be better. But like I said, because of the no revive you could spend hours on the Oracles because two people die (wipe), start over. People would be much less inclined to cheese if this were the case. The game is meant to be an fps not jump of cliff because 2 people died game. You die then I spend 1 min 30 secs clearing the enemies out from around you then revive and keep it moving. It's still hard because what the boomers or hobgoblins can 2 or 3 shot you. Sorry for the rant but I've played many many game where the difficulty gets scaled up as you move along but your given means to cope adapt and keep playing. Not jump off ledge kill yourself amd start over.

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