I'd like to have the ability to select an option at the beginning of a mission or patrol destination that turns off the immunity players have to friendly fire. It'd be another toggle similar to the mission difficulty setting. Everybody entering that server would know that they're entering a zone where other Guardians might get hurt because of their decisions and vice versa.
I know that this might open up opportunities for trollers and campers, but missions would be a lot more challenging if I had to watch out that my buddy wasn't going to get caught in the crossfire. I've been with some grenade happy nuts and heavy weapon sprayers who might have to think twice if their fire caught their allies. Besides, now that we have a player reporting system, we could self police the jerks bringing PvP to a PvE zone.
Thoughts?
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This could be awesome if you could always drop other players. But the players who drop other players have red arrows/icons on they're heads and you get a small payment for killing them