JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by TemporalCoyote: 4/21/2015 6:45:44 PM
421

WARNING - Archon Priest Strike Broken After Patch 1.1.2

So apparently Bungie tried to patch the Archon Priest Strike in 1.1.2 without telling anyone and did it poorly. You can no longer snipe from above the Vex Waves spawn half way through the strike at all without risk of breaking the whole strike. I had read that you couldn't use the highest rock anymore so I wasn't even that far away. I was sniping from where you shoot the 4 goblins right when you first enter the area. I made it to the second wave just fine and then everything de-spawned and I had to go re-engage the door. [b]After killing the first wave a second time nothing else spawned and I couldn't re-engage the door, I had to just go back to orbit.[/b] Just trying to make some other people aware so others don't have to waste their time like I did. After some more research a decent way around this is to just leave one enemy and run down there to kill it then sprint back up to the top. UPDATE: (Thanks beedel): "This is unintentional" per bungie: [url]https://twitter.com/bungie/status/590576802713706496[/url] Edit - added bold and attempted to clarify what is broken.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Easy fix would be to increase the detection abilities of the Hob Goblins AKA Vex Snipers and the Wire Rifle Vandals AKA Fallen Snipers. Keep their physical player detection range the same so that they don't sense you are there when you're already 1500ft away but make their detection fields sense bullets. This isn't unrealistic as a real person would hear the bullet fly past them and would see their friends die. The sniper enemies could then start taking cover to get a shot back on you but you should still be outside of any effective range of other guns... Good AI would make any normal enemy (not snipers) move more frantically trying to avoid a potential incoming round, or maybe even start taking cover based on direction of the shot... Maybe this is difficult to code into the game but that's why you're Bungie. The Developing company... figure it out. Don't take away a strategy/play style that isn't actual Cheesing (jumping onto the tower at the bridge in Crota's End to trick the game into thinking all active players are already on the ogre side).

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon