My take on the patch notes regarding "normalizing" Strike times via boss health adjustments:
I'd rather see better rewards for longer and harder Strikes than normalized Strikes. Having a Strike with the lowest percentage of completion should be home to a rare Exotic drop or some great materials; these drops could be changed to better match the current numbers. If you said, "Hey, we're going to start dropping Thorn more randomly on Mars" you'd see those failed Strike and Nightfalls skyrocket. I say use these great metrics to your advantage and make the game dynamic.
Anybody else on board with this philosophy?
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