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3/31/2015 1:21:10 PM
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I think the Hunter feels more natural than all other classes. The jumping is like in other games, you press X, you go up and gravity pulls you back. The other classes keep floating. More interesting is to look at the supers. Titan: ward of Dawn equals support and no kills. Fist of Havoc is often used in panic, is somewhat difficult to aim. Most of the time it only kills one person instead of a group. Good players plan it to take out a group. Warlock: Sunsinger, pretty easy to take out if you're with 2 or 3 people on a distance. No guaranteed multikill. Nova Bomb needs more strategy. You need to plan it, the animation takes a bit longer. Good players plan it. Hunter: Golden Gun, relative easy multikills, also easy to take out compared to Warlocks and Titans. There's no defense buff like for the Warlock Nova Bombing. Plan it, or you'll die. Bladedancer: extremely difficult to take down, but no guarantee for a kill, because you need to plan it carefully. Yes it's an easy multikill if you do it right, but you need to plan it. It is incredibly powerful, if you have the right gear and perk set. More interesting is that the Hunter's supers are [b]both[/b] more than a one button smash and you're done. You can run around and get kills around the corner. The downside for this is that once you're in the animation and you get killed you lose energy, which isn't the case for tje other supers. It SEEMS like strategically oriented players use the Hunter, since you need to carefully plan your move and is the most agile. The more agile you are, the better you can turn and shoot and use your super. But you know, that's just my take away ;-)
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