I always had the impression, the classes are not well balanced and therefore I went to destinytracker.com and did some research.
I evaluated several Top-100 rank lists (score, K/D etc.) on their site across all platforms and statistically counted the occuring classes.
This is the result as a distribution of classes among the Top 100 lists:
[b]63% - Hunters
23% - Titans
14% - Warlocks[/b]
This leaves two conclusions:
1. Good players play Hunters.
2. Hunters are the most powerful class concerning the Crucible.
Personally I doubt 1, at least in with this numbers. Hunters are the most played class, but the distribution in pure played classes is somehow like 38:31:31 (H:T:W).
How would you interpret these numbers?
edit: It's typical for these forums, how you get attacked and flamed if you open hypothesis like this.
Don't get me wrong, kids, I'm not calling for a nerf or anything. I just want to discuss the numbers.
And I expect Bungie to do a decent retrospective in the classes balance!
edit2: It's interesting to see, how nobody seems to care about this thread but the the Hunter fanboys, who solely come in to cry and tell me to stop crying and to stop to critic their beloved Hunter.
This community is really immature and childish.
edit3: A lot of people start to argue with class skills or player skills, but can we please reduce to the numbers I posted and you can try explaining them?
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Titans are never chill
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Nerf titan's please [spoiler]those are really OP, not hunters[/spoiler]
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Supers aside hunters have a slightly worse kit than the others I feel.
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Because most people play hunters why wouldn't they mostly be in the top.
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If you valued pvp at all, you would've realized from the beginning that the Hunter is best suited for that. It's not a matter of the Hunter being op, it's a matter of the smart pvp players who chose the best option
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Simply put, Hunters have the biggest potential to achieve kill streaks with their Supers. No other class combines that mobility, repetition chance and speed.
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You're missing one stat though: how many hunters/titans/warlock exist and have entered PvP and played enough? If there was an equivalent amount of players playing with the different subclasses (and playing ' enough' with them), then looking at the percentage as you do would make sense. But since it very likely isn't... I guess the best way to look at what you want would be: - somehow select all characters with more than 100 (arbitrary) PvP activity (you need a few games to get used to a new class before you reach your real level) - Look at the repartition of all those characters by classes - then take the top 100 and look if it's significantly different.
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Agree
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And then they join for strikes/raids and become useless. Everyone has a +/- I will agree with you that hunters are the most powerful in pvp and therefore the most prevalent.
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Edited by Afawafa: 3/31/2015 8:25:25 AMIt could simply be because hunters are probably the class that would allow players to snowball the best when on kill streaks, thus more skilled players who are easily capable of netting continuous kills benefit a lot from using hunter. Gunslinger's Trance and Chain of Woe allow hunters to have an even easier time getting a kill after going on a kill streak. The other classes possess no such mechanic. This doesn't necessarily mean that hunters are OP though. Chain of Woe and Gunslingers Trance would be almost useless for the majority of players that die before they can get successive kills for the abilities to kick in. I'll admit that the persistent nature of hunter supers makes them better for engaging multiple enemies that aren't grouped up closely, which seems to be the case most of the time, but their grenades and melee abilities are lacklustre. Again, the better players would be able to take advantage of the supers more as they'd build up their super faster with their constant kills. The average player would end up with inferior melee abilities and grenades for most of the match and occasionally getting the chance to use their super. Also, Hunters' stat boosting perks are skewed towards agility, which is actually one of the most useless stats for a hunter. Or for any class in general due to the extremely small boosts.
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My Hunter is great, don't get me wrong.. But my Warlock slams Bravo team into the -blam!-ing ground.
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Seriously? There was just another poll earlier asking who the worst class was overall, in pve AND pvp. The hunter got voted worst overall overwhelmingly. I'm -blam!-ing sick and tired of this shit. You pve players come on here and complain about how hunters bring you down in pve then cry more about how they're OP in crucible. If he's bad at pve and good at pvp then it's balanced overall. Leave it alone.
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Best players playing as any character is OP. Also golden guns abilities are soooo good for good marksmen
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I don't even pvp with anything but my hunter. Idk if that means anything I just fell all the other classes are too slow.
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loloololollooolloloollolololololol
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They'll never nerf the CoDClass
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Edited by turbtators: 3/30/2015 10:34:05 PMYou proved that the some of the best players use hunter. But you gave no information or facts regarding hunters as powerful.
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You're using unsound logic. All you did was find data showing that a lot of top players main hunters. The data doesn't point to hunters being OP.
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Being someone who was pretty into halo 2&3 pvp going into destiny beta I realized that hunters best matched my play style and Idk I'm pretty good at destiny pvp i guess check my stats. I can do good on any class but my hunter is just what feels the best
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Hunters fit the most popular play style
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[quote]How would you interpret these numbers?[/quote] Hunters should be over weighted at the moment due to the class supers. Both Hunter supers are offensive. Titan Defenders, although useful in PvP are going to be more point and kill restricted. Same is somewhat true for Sunsingers. As long as a class has more offense based supers, the more it will be over weighted by your metrics.
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Most people play Hunters, therefore most of the top 100 are Hunters. Why is this so hard for people to grasp? Also how does having a difference in stats between overall usage and top 100 go against good players playing Hunters? They could have like a say, 20% overall usage rate and still largely populate the top 100 in PvP if good players still played them. That doesn't make sense.