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Edited by Nightingale: 4/14/2015 11:45:20 AM
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New subclass ideas

Destiny Warlock Subclass Idea Stormwielder [i]Arc energy courses through your veins. Your very presence sends a storm of fear into your enemies.[/i] \Grenades/ Spear Grenade—A tripmine filled with arc energy that explodes on impact. Shatter Grenade—A standard grenade that explodes and sends out spikes of arc glass that impale enemies. Storm Grenade—A grenade that releases a storm of arc energy, killing any enemies trapped inside the tornado of arc. \Super Ability/ Electrical Current—Arc pours into your veins allowing you to shoot beams of pure lightning from your hands as enemies cower from you. /Melee Override\ Electric Storm—Your melee marks the target with a torrent of lightning, damaging any nearby enemies and supplying your super with each kill. (Armor, Agility, and Recovery upgrades) - - - (Super Ability Upgrades) The Coming of the Storm—Killing an enemy with Electrical Current creates an explosion of arc energy and lightning that kills anything in the area. Descendant of Thor—Activating Electrical Current allows you to wield a hammer made of arc energy that kills most enemies in one hit and creates a thunderstorm when a certain number of enemies is killed with it. The Eye of the Storm—Activating Electrical Current creates a Hurricane around you, throwing some enemies into the sky, only to be blasted by lightning seconds later along with the ones who weren't flung into the air. /-Melee Override Upgrades-\ Electrical Combustion—Enemies killed by Electric Storm explode, creating a chain reaction that doesn't stop until every enemy in that area has fallen. Conduit—Your Electric Storm is replaced by a never ending flow of arc electricity that bursts from your hands. Kills increase super charge rate and also cause the enemy to implode into oblivion when using Electrical Current, taking more enemies with them through the black hole. A Storm so Bright..—Electric Storm now weakens your enemies weapons, light or dark , and blinds them temporarily. (-Flight Ability-) Surge—You are pushed upwards by bolts of lightning, summoned from the power of a star lightyears away. )-Flight Ability Upgrades-( Tornado—You have better control over where Surge takes you. Hurricane—Surge takes you higher. Vortex—Surge is replaced by a whirlwind of lightning that carries you into the sky and keeps you there, allowing you to traverse the battlefield from the skies. Only disengages when you press jump button. (Armor, Agility, and Recovery Upgrades II) - - - (-Class Upgrades-) The Storm Within—When low on health, there is a chance to trigger a massive hurricane around you, regenerating your health, making you invulnerable, and transforming you into the spirit of an Ahamkara Phoenix infused with arc energy, allowing you to claw your enemies to death or breathe pure arc plasma on them. Thunder Drain—Activating Electrical Current has a chance to drain your enemies power, darkness or light, making Electrical Current unlimited until all enemies in the area have fallen. A Blackout Before the Storm—Using Electric Storm now blinds the targeted enemy and some enemies around it, but also has a chance to jam or disable your enemies weapons, making them cower away from you. /\Cap Stones/\ Fury of the Storm—While in Electrical Current, you are surrounded by lightning bolts that strike at any enemies that venture too close and also will select an enemy to strike at. The lighting will then chain off of that enemy to another enemy. The lightning bolts will also deflect any bullets that come towards you. The Wrath of the Thunderbird—When using Electric Storm, the enemy you marked will explode into arc energy, and from that arc energy spawns a swarm of Ahamkara spirits infused with arc energy that will seek all enemies aggressively and not stop until all have fallen. The effects that electric storm uses are transferred to the Ahamkara. The Power of Zeus—While in Electrical Current, you are allowed to wield a lightning bolt fashioned out of pure arc plasma. The lightning bolt sprays enemies with lightning that chains to other enemies as long as you hold the trigger. Each kill speeds up your next super's cool down rate. Hunter subclass Destiny Hunter Subclass Idea Lifeweaver [i]The soul of your enemies pours into your being, strengthening your armor, light and weapons.[/i] \Grenades/ Transfusion Grenade—Your enemies life becomes yours. Void Grenade—Your enemies are sucked into oblivion, trapping them forever. Phoenix Grenade—Seeks your enemies aggressively and only dissipates when all enemies in the area are dead. \Super Ability/ Soul Rend—You suck the life out of your enemies strengthening your armor and weapons. \Melee Override/ Soul Tear—Your knife is infused with void, weakening and blinding your enemies and strengthening your super charge cooldown rate. (Armor, Agility and Recovery upgrades) Way of the Hawk All attributes focused on maximum agility Way of the Snake All attributes focused on maximum battle recovery Way of the Void Attributes focused on agility and battle recovery (Super Ability Upgrades) The Cleansing—Soul Rend targets multiple enemies. The Sickness—After an enemy has been drained of all life, they become plagued with void and soon explode. This effect will pass on to other enemies if they are too close. The Cataclysm—After an enemy has been drained of all life, their thoughts are clouded with void and they will seek out their teammates and explode. (Melee Override Upgrades) A Touch Of Venom—Your combat knife poisons your enemies with void, damaging them over a short period of time. The Reaper—If you melee kill an enemy with one hit, their body will resurrect itself and fight for you until all enemies in the area are killed. The Assassin—Killing an enemy while they are blinded by Soul Tear has a chance to kill every enemy in the area. [Flight Ability] Black Wings—You summon wings from the void and glide to the destination {Flight Ability Upgrades} Wing Thrusters—More control of where you go with Black Wings To The Skies—Black Wings take you higher Soar—You have complete control over Black Wings and can fly over the battlefield and fire at enemies. ]Paths[ Path Forgotten—Toughness and Speed Path Forbidden—Battle Recovery and Speed Path Unknown—Battle Recovery and Toughness /Class Upgrades\ Oblivion Walker—Killing an enemy has a chance to trigger a void storm, dealing massive damage to anyone nearby. Corruption—Your Soul Tear has a chance to corrupt the power of the darkness or light in your enemies and the energy pours into your veins, immediately recharging your super and granting you an overshield. One with the Sky—When low on health there is a chance for you to transform into the spirit of an Ahamkara Phoenix, becoming invulnerable and allowing you to seek and destroy your opponents with claws or void breath. You return to normal after every enemy on the battlefield in that area is killed (bosses don't count). \/Cap Stones\/ Many Must Fall—You gain an additional combat knife, allowing you to do twice the damage with Soul Tear. The Power of the Phoenix—While in flight with Black Wings or using One with the Void, you spawn miniature Ahamkara Phoenixes that track enemies and return when their target has fallen. A Friend Among Foes—Whenever you kill an enemy with Soul Rend, you can choose to transform into the body of the enemy you killed, or stay in your current form. Titan Subclass Not fitting into spoiler tab so may have to post separately

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  • Edited by Nightingale: 4/14/2015 11:46:17 AM
    Titan Subclass Havocbringer [i]The tide of battle is at your mercy. You have the power to choose what happens.[/i] \Grenades/ Mindburn Grenade—Burns your enemies thoughts and turns them against their teammates. Inferno Grenade—Targets a group of enemies and burns them to death. Fire Storm Grenade—Releases a fiery tornado of hell that doesn't stop until every enemy in the area is killed. \Super Ability/ Chaos—You are set ablaze and your very presence breaks the will of any hostile and every enemy fires at one another. Your attacks deal solar damage and your melee does double damage in addition to double solar damage. In Crucible, your enemies light is drained slightly instead of breaking their will to fight. /-Melee Override-\ Hellstorm Fist—Your melee deals solar damage and staggers enemies. (Armor, Agility, and Recovery Upgrades) Titan Codex I—Toughness and Speed Titan Codex II—Battle Recovery and Toughness Titan Codex III—Maximum Speed (Super Ability Upgrades) Vortex of Fire—Upon activating Chaos, you trigger a solar storm that surrounds you, dealing massive solar damage to any and all enemies around you. The storm ends when your super ends. A Fiery Night—Activating Chaos blacks out the sky with smoke and your enemies' fear is tripled and solar asteroids rain down from the sky. The Great Inferno—Activating Chaos grants you the ability to launch a fire storm at the area you are looking at. (Melee Override Upgrades) Touch the Sun—Meleeing an enemy marks them with a miniature sun, dealing massive solar damage to all around it. Solar Cataclysm—Meleeing an enemy has a 50% chance to cause a massive explosion killing all enemies around you. Brightest of Days—Meleeing an enemy blinds all enemies in that area. /-Flight Ability-\ Solar Flare—You are carried upwards by a fiery meteor summoned from the heart of the sun. /-Flight Ability Upgrades-\ Solar Control—You have more control over where you go with Solar Flare. Solar Thrust—Your Solar Flare takes you higher. Singularity—A fiery rip in space-time that allows you to teleport to wherever you are looking at. (Class Upgrades) Amongst the Chaos—Using Hellstorm fist makes all enemies around you go numb with fear, and they start firing at one another. Your Hellstorm Fist also grants you a fiery cloak. The Firehawk—Activating Chaos now causes you to transform into a fiery Ahamkara Phoenix, allowing you to use new attacks such as Inferno Claw, or Fire Breath. While in Ahamkara form, you are surrounded by a Hurricane of fire, damaging enemies over time and sometimes killing them. You return to your body once every enemy on the battlefield is killed. A Hammer Forged in Fire—Upon activating Chaos, you pull out two fiery hammers that have been infused with the power of the sun, and have a chance to one hit kill. _/Cap Stones\_ The Fury of the Sun—Upon activating Chaos, you spawn a star above your head that blinds enemies that look at it and deals massive damage to any enemies on the battlefield. Enemies that do not look at the star take double damage. Praise the Sun—Your weapons are now infused with the power of the Sun, causing them to deal either double Solar damage (on solar weapons) or solar damage (on weapons that do not have solar e.g. Last Word). A Fire in the Night—When using Hellstorm Fist, you blind every enemy on the battlefield if you kill the enemy with it. This effect deals solar damage to all enemies blinded.

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