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3/24/2015 9:09:50 PM
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This isn't an example of an entitlement attitude, this is just wanting a product presented in appropriate context and order. This is wanting the industry standard, or at least what it used to be. Games had plots and they were built into the game itself. Most were told through cutscenes and dialog in the game, but the Industry WAS heading toward more interactive presentations like games like Mass Effect and Elder Scrolls. The Grimoire is great background lore, the kind of stuff that truly interested players would dig around for in or out the games. But the plot, while it does exist, left too much open to be congruent with the universe that it was created for. I'll admit, it leaves it open for some crazy plot twisting revelation that could explain the lack of information, and if they do that, I would cash in my disappointment for praise in a heart beat. Hell, I still hope that's whats gonna happen. But as is, the story is totally lacking. Think of it this way: When you go to see a movie, everyone has something they want to see, action, comedy, romance. But if the movie was for action fans and all it had was some dude running around shooting things for seemingly no or little reason at all, what's the point?. They could have some fantastic special effects too, but if the story was simply: "Oh hey look! An AK-47! Let's go blow stuff up!" then the movie was really pretty, but had no substance. This is a great example for Destiny as many enjoy the gameplay, even as grindy as it is, but sorely miss a decent plot. The only types of movies that are generally accepted with no or lacking plots are pornos. And I have even seen a few of them with a more engrossing plot than Destiny.
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