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Destiny

Discuss all things Destiny.
Edited by calomiter: 3/17/2015 2:00:06 PM
2

Some muche needed pve improvments. My suggestions

Im Michael aka 'calomiter' (psn) enjoying your game Bungie. First off i Never once thought I would play this game as much until making friends and forming a clan, now were running crucible and raids frequently we are starting to tire of the lack of larger squad based optionso below I have started what I believe is my top few things Bungie could do to improve and make pve interesting would be. Fireteam(6) patrols with difficulty modifiers or levels. Heroic or nightfall for example. The latter could incoporate clan or inter 'clanitary' (as coined in bubbhagump clan/community manifesto) coop helping form aliances and new raid groups. Variant again for patrol could be a wipe the map of enemys scenario. allowing all mission bosses into patol area. This would be a 6 player or possibly higher for clan coop building. It could also include a set of tabled results and stats to compare agains oyher fireteams and squads. One step beyond that would be for clans to battle to attain the highest score via team work. Eg picking the correct beacons and kilking more faster or higher ammont of bosses. Splitting up to take out individual targets or do the beacons whilst ithers do the killing and hunting of bosses. If moving through as one clan zone by zone to pick every enemy off at a time to make sure ever point is collected. And finally for my pve improvments it would be for the introduction of a timer that would be available on any level or mission and game mode. I think it would really make it need alot of tactical planning and stratergy to achive. This would be a wicked variation and ecompass the difficulty aspect I mentioned for patrols in away(could be used in beacon missions) for a varition on over all settings for missions and strikes to encourage progressive play and team work/coordination rater than the timely camping or cheesing method that are rife in every aspect of the game. (I love to snipe but it can take an age to do some times especially in the raids and I feel I miss out alot of the fierce fun fire fight aspects of the game that are going on(mqy some times be why it starts to feel a little stale once in  a while)) On the topic above with timed beacons, there should also add more guardian beacons and alot more objectives to match with new shape of the land. New Enemy spawn locations and frequency would make the patrols a bit tougher and more enjoyable eg. could help team work buy making ones for fireteams only  Obviously more bouties in any shape or form would be appreciated but could also go along side these missions. I understand both could be an issie on servers but new set of them prioritised surley should be in the budget(think of all the dlcs and season passes to go along with the games even if it is aprox 50%less that vanilla) along withe the new fixes needed since 1.1.1to connect any Way(possibly cappacity) Hope this porve some food for thought amd inspires all who read. Michael aka 'calomiter'  (psn) clan Bubbhagump. P.s. A little extra would also be the introduction of new weapons by bringing all the white weapons through as blues with ledgendary upgrade routes and sell them by manufacturer to increase vendors at Tower. This could stop green engram drops by making them blue instead and increase the frequency  of purple drops for pre exusting or and already upgraded blue to ledgendary. More to.do.with the weapons would b to add more elemental damage types to vary what you can carry and would want. (Already done with perks via drop rather than vendor acquisition). Add what you think is needed for pve in the comments.

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