Your arguments are all valid, but I feel that nerfing the auto rifles for pve is unnecessary... Your example of 3 kills per clip seems to point that out. 11 bullets per enemy out of the Suros Regime? Obviously majors deserve higher than that but otherwise that seems underpowered when we face groups of 5-10 enemies at once. It gets even worse on a low impact auto rifle like Atheons Epilogue? 23 bullets per kill? Come on...
Also I feel like Bungie's method for determining which guns to nerd was flawed... They just looked at what was used most. Just because it's the most popular doesn't necessarily mean it's overpowered, it may just mean that's what people are most comfortable with. No one is arguing against a pulse rifle buff, but it seems like Bungie is trying to artificially inject weapon diversity into the game much like artificially raising the difficulty on Crotas End by changing things to majors and raising the level above what you can possibly achieve. It seems like the easy fix for poor original design... I would have preferred perks that gave us incentive to use different styles of gun.
I agree with the need for a nerf in PvP but really they should separate PvE stats from PvP. Considering that even if a gun is overpowered in PvE it's not ruining the experience for others like it would in PvP...
Just my thoughts, also, this was written late at night so feel free to refute claims or point out errors.
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