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2/28/2015 9:13:59 PM
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You're crying because there is an actual learning curve now? Auto rifles had retarded range,I personally was tired of being cross mapped by suros and beaten at mid range by high rof autos when a scout should be at am advantage. They did great,people just like to complain when their no skill god gun actually starts requiring some sort of skill.
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  • I think the balance is better now

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  • Couldn't agree more

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  • Gonna have to test out the suros and epilogue myself then.

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  • I'm fine with nerfing range, nerfing damage/impact is not right.

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  • Edited by xDeFalt: 2/28/2015 9:24:59 PM
    It's 2% dude lol, think about this real quick,I'm gonna math this out for you. If you do 100 dmg on body shots pre patch,how much will you do post patch? 98 dmg,now Idk about you, but I in no way see that being a problem anywhere in the game, even crucible,if ars were 3 shot kills and this nerf made them 4 shot kills, sure, but that isn't the case, so why exactly is a 2% dmg reduction bothering you

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  • play with couple of AR's before talking with numbers. People get melted with pulse via red death and bad juju vs an AR user. Plus with the low impact god id rather click away bullets rather than auto fire plastic bullets

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  • its 2% for the weakest impact AR's. SUROS, got cut by like 14 %. Guns like Hard Light and Monte Carlo were also hit harder than 2% and they were already pea shooters. Now you're firing marshmallows. Guns that already had bad range had range and impact cut. Hardlight was already a mediocre gun, now its unusable.

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  • This isn't true, that 2.5% "nerf" is actually deceiving. It may be 2.5% to low impact/high rate of fire auto rifles. However, high impact and slow rate of fire auto rifles such as Suros, received about a 14% damage nerf.

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  • No it isn't 2 percent, look at the thread listed on here.

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