By this I mean aesthetic variations in raid armours, such as one death singer's grasp have three horn, while another has one broken horn, as well as the possibility of have random perk roles in the armours (if not already present). This is just to diversify the looks of all the guardians, making the game look different, and so every level 32 isn't just a carbon copy with a different shader.
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The helmets have different perk rolls with some having the ability to heal