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Destiny

Discuss all things Destiny.
Edited by cclloyd: 2/19/2015 2:10:32 PM
26

Should they Introduce Relics to PvP?

Yes

185

Yes with changes (post below)

59

No unless changes (post below)

14

No

177

Abstain

10

[b]PLEASE READ POST BEFORE VOTING[/b] A rare event to happen in a game, won't always happen. Only 1 Sword/Aegis shows up, lasts for 30-45 seconds, NOT 1 hit heavy kill. Open to suggestions. If you vote, BUMP! Some other suggestions: -Make it a game mode -Give the relic holder a score multiplier -EITHER: 1 hit heavy kill OR Slight damage resistance for relic holder

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  • Pnly if it stop fist of panic and panic blade

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  • It's a cool idea I theory but everyone already complains about how every class is overpowered in PvP, this would just add another thing for people to whine about

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  • Yes, as it's own gamemode. Personally, it should be a spinoff of rumble imo.

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    • That would be broken as hell >_> Its not hard to use a relic & land many hits with, or even the sword. It would be too noob friendly & imbalance the entire match upon arrival

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      • Juggernaut with relics.

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      • Salvage :)

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      • I thought kingslayer was fun In halo. Would love to see it return.

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      • There should be a separate PvP game mode with a random relic, rather than it being integrated into the current ones.

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      • Just give me a sword for my loadout and il be happy

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      • What about a capture the flag but a relic instead?? The relic holder and team will need to bring it back to their side of the map. Relic holder can only walk and have to have some limited attack power... They shouldn't be too powerful

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      • I wanted to see a "hold the sword" mode where teams fight to protect their teams respective player who picked it up from a random location in the map. Your team then gets points for every 30 seconds they hold it, and the sword bearer has all respective sword abilities, obviously being one hit kills since its melee. That would be fun.

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      • The game already random and non competitive as is, sure why not add more crippling features that alienate the competitive PvP'ers.

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      • 6v6 clash two relics spawn 1 sword and 1 aegis. Whoever picks up the relics is the team leader. To win the team leader has to kill the other one, guns only drop the shield on the leader and has to be killed with the other relic

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        • Ha ha hahaha hahahaha , hilarious :) most PvP crucible dwellers wouldn't have a clue how to use any relic ( unless it was shotgun shaped )

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        • 2 teams 1 relic would be best. Not only do you get points for kills But points for the time the relic has been held. Or No points per kill, and it would be a match won by holding the relic longest.

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        • Control, but with relics. 6v6, 3 relics spawn at control points and the point modifiers are the same as control, except the relic holder gets an extra 100 points per kill to discourage hiding

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        • Each team gets one relic Relic may be dropped and picked up by another teammate once relic user has been defeated Each kill is multiplied by what ever ;D [b][u]Each relic user(s) super[/u][/b]: 1•Sends a flying ball of light to blind the enemy in an small area 2•Spawns around a dozen orbs ( Replaces vision healing/shield ) Each relic that is idle has a debuff that slows the enemies movement by a tone ( A Giant area around the relic ) [b][u]Killing or Back handing a relic user: [/u][/b] 1•Gives the murder a permanent shield ( Shield may be destroyed, but remains without a time limit ) 2•Hitting the relic user gives you a slight boost to your reload & movement ( Lets say around 0.2 per shot and stack up to 5 times for 3seconds ) 3•Melee hits give you unlimited ammo usage for a very limited time ( Special guns only¿ ) 3• other special abilities ( Besides supers ) has a chance to spawn orbs [b][u]Relic User(s):[/u][/b] 1•Slapping enemies gives you a slight attack speed that may stack by ( Who the fbck knows... ) 2• Killing enemies makes you invisible for a brief momment 4•Each relic has its own animation when winning or losing a game, Shinning ridiculous bright then blows up in your hands ( ...Or not... ), Flashing between black and dark end at a slow then fast paste then loses its light, dimming stupidly slowly

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        • Yea, but not normal game modes. 3 possible ways: 2 teams, 1 relic, the team holding the relic gains a point multiplier. The team that holds the relic wins (almost always) Maybe a 2x multiplier 2 teams, 2 relics. Defend your teams relic at all costs. There's a score limit that you have to reach but also a twist, once a relic holder dies, the relic drops on the ground and another player on the team has to pick it up within 30-60 seconds or they lose. 3v3, one relic Carry the relic to gain points and reach a required amount. No points for killing the relic, only holding it. (king of the hill-ish?)

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          • It would have to be a one hit or give the user more sheilds/health

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          • Would be pretty interesting

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          • Juggernaut mode like halo lol

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            • They should make a Capture the Relic mode, and the relic should have minimal offensive capabilities.

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            • Make it a game mode

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              • Run it like capture the flag!!!!!

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              • Incoming ship drops off a souped up Urzok then everyone goes in on him. The winner gets the relic for whatever amount of time and has buffed health and regen. That would be fun for King of the hill or something.

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              • They should be invincible while using it and have the super recharge instantly upon use. Everything is a one hit and then can infinite blink

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