I don't get to do raids very often; therefore, it is hard to achieve the maximum level. It would be comparable to have story missions in the land of Xür with exotic class items that allow for equipping multiple exotic items.
Have Xür be from a different dimension where the physics are weird: walking on walls and ceilings and the such with reverse gravity that pushes away from a central point. I don't know, but let the imagination run wild like Alice in Wonderland except with a lot of explosions.
I'm just trying to think outside the box. Okay, Xür is not from another dimension, but the darkness could have weird physics. The point would be to recreate the allure that the Vault of Glass had with puzzles to be solved by trial and error but have it on an individual level.
Perhaps, the enemies spawn in a powers function on easy [f(x) = x^a with x being number of players and a being the constant for deriving number of enemies], and have the enemies spawn in an exponential function on hard [g(x) = b^x with b being the constant linked to number of enemies and x being number of players.] Reward for easy: ability to equip two exotic weapons and two exotic armors not including the class item. Reward for hard: allow all slots to be filled with exotic items.
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