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2/11/2015 8:41:52 PM
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The problem with taking out RNG and going to a direct reward system is that once you have acquired everything the game is effectively done for you. I finally got around to finishing the Platinum trophy for Assassin's Creed: Unity last weekend and I have absolutely no desire to go back through the game again. Other than DLC, most games of this type are put aside and never picked up again once you have reached whatever level of completion you are satisfied with, whether completing the story or getting all of the trophies, etc. All of the rewards are achieved directly. For a game like Destiny, which is meant to be a living, breathing world where you interact with other players and engage in an evolving environment, that approach simply doesn't work. Players acquire the gear they want and quit. Part of the problem with Destiny has been that there are not enough new or unique things going on every day/week/month to keep things fresh. If PVE events happened more than the one Queen's Wrath we got, or public events were more varied with new ones added every week people would have reasons other than "I still want a Gjallarhorn" to log in and play. Destiny certainly isn't the only game to employ a random loot system and there are some very successful examples of this type out there. However, you do need to decide if this type of game works for you. I played Diablo 2 for YEARS looking for Unique and Set Piece items I hadn't found yet and loved every minute of it. But it isn't for everyone.
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