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2/11/2015 12:45:40 AM
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Ez
Ez

Lack of content, chasing the same old carrot, doing the same things over and over.. has nothing to do with whether he's any good or not. Being good has nothing to do with having a perfect run on Crota, only to have the swordbearer run into the ogre room not once, but twice. It has nothing to do with having a perfect run, then the sword bearer dies because Crota doesn't kneel when his shield is down, or the sword drops and disappears, or disappears too quickly. Frankly, Crota is boring. If you have the timing, all you need is a decent sword runner and a lack of a glitch that wipes the fireteam, Crota is cake and hardly presents a challenge. 90% of defeating Crota is the quality of the Sword runner and being lucky enough to avoid the arbitrary glitches. Being able to beat him is no indication of the quality of the player.
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  • Edited by Cashcar: 2/11/2015 3:09:38 AM
    It's a mark that you are no good if you can't beat it. What are all these glitches people talk about, I've seen a few of them but I guess people have crappy internet connections. Every bug I've heard about is netcode and lag related and fixable by changing hosts (granted this takes some basic knowledge of the game, which is asking a lot of the general playing population). I still believe people claim "bugs and glitches" because they lack the skill and firepower to clear the game. I've even heard people saying the swordbearer hiding and running around is a glitch, it's not. You need people on your team with good sniper rifles and the ability to hit head shots. The simple fact is, some people are not skilled enough to do hard mode, they get nervous and anxious and choke, just like in their real lives. They are chokers.

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  • Edited by Ez: 2/11/2015 5:47:11 PM
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    Not really. It's a mark that[i] someone[/i] on the fireteam may be a bit lacking. 1 guy cannot ensure success, but 1 can certainly prevent it. As far as lag, gamers shouldn't have to know how to solve the issue. There's no reason the code can't include a latency check and simply prevent someone with a terrible connection from hosting. This is mainstream console gaming meant for the masses (ie casual gamers); this is not back in the days when only hardcore pc gamers played and you had to be "knowledgeable". Hell, I design, deploy, and maintain large networks and I don't know the specifics of Destiny's net code, nor do I care to. I just want to log in and play. Still, the entire point is that "skill" has nothing to do with lack of things to do in a game. I've cleared hm CE plenty of times, and I still agree with pretty much every thing he said. What I didn't agree with, I can still understand his point of view.

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