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NMS Central

"Perspeculere et Expiscere (Explore and Discover)"

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  • Mission Statement

    NMS (No Man's Sky) is a roguelike sci-fi survival exploration game in an 'infinite' procedurally generated universe of over 18 quintillion planets. To put that into perspective, it'd take 585 billion years to visit every planet if you visited a new one every second. Everything in NMS is procedurally generated by fractal algorithms that produce an endless variety. NMS will release on the PS4 & PC (Steam) at the same time, it might release on Xbox One a few months later. This group is dedicated to covering everything about NMS. Anyone is welcome. Perspeculere et Expiscere (Explore and Discover)

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originally posted in:NMS Central
Edited by garrettcall: 6/21/2014 5:09:01 PM
11

NMS: A Place for Theories

For me, one of the best parts about waiting for a great title to release is all of the possibilities to theorize about it. Because No Man's Sky is procedurally generated from pebble to planet to solar system, there are plenty of opportunities for absolute craziness. If you have an idea or theory you've been sitting on, please share it! I've no problem hoppin' on your hype train for this game. I'll start us off with with a few. Will hazardous environments be in NMS? Will some environments be so hazardous that they might not be worth the trouble? Let's have fun with it.

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  • I remember landing on every planet you could explore on Mass Effect. Just running or driving around uncharted landscapes gave me the chills. I wanted more. Thanks for making this topic. Hopefully there will also be ground vehicles, bases to enter (or some reason to stay on planets for a while - fuel a ship or gather intel and resources) and enemy hideouts to sneak around or seize.

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