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Collective Of Knowledge

"Lore and Theories"

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originally posted in:Collective Of Knowledge
3/27/2015 12:53:35 AM
4

Raid Idea ( It Will Be Bad

Raid Idea: Intervention This is a modification of an old raid idea I had months ago. This raid is meant to be one of those raids engineered towards a group that role-plays towards having a member of each subclass in a fire team (meaning each class (gunslinger, Sunsinger, VoidWalker, striker, etc.) This is purely Fan-fiction. I already know of the criticism that this raid will get. Background: The Raid will be built up similar to how the dark below was: A series of missions that led to the final task, which is the raid itself. Throughout these missions we will discover that the Hive have taken an Archon Priest from an unknown house of Fallen and have learned about their plans to “convert” him. What’s more dangerous than an Archon Priest? A Hive abominated Archon Priest. So the Vanguards issue an order to assassinate this Archon Priest before the Hive unleashes a potentially unstoppable power. Raid time 1. This Raid require a Raid teams of each sub class 2. Unlike other raids, the Raid team will be split in two. Each team will start in their own remote locations at the start of the raid to do their own missions/task. 3. This raid will take place in the world of the Hive, in order to get there the void walker warlock of the team will invade the Hellmouth to find a relic the Praxis Warlocks have discovered to be called a Philosopher Stone. The Warlock will have to fight it from the grips of high wizard called Excall, The Witch. The Bladedancers Hunter and Defender Titan will accompany this warlock. • If Excall is not killed by the VoidWalker, then he will revive himself In a Weaker form) and become Burr, The Wizard 4. The Sunsinger Warlock, Gunslinger Hunter and Striker Titan will also invade the Hellmouth to The strike room in order to wait for the other team to finish. Only there's something waiting. The Wizards have resurrected Phogoth (sacrificing themselves actually by the compulsion of Oryx) and he is now Phogoth, the reborn. This time he remembers his death by guardians and now he roars the name of Vengeance. But he's also out of control. He attacks everything, Knights, Wizards, everything. Casually, you’ll have to kill him. *Defeating either bosses will Despawn adds in the other battle allowing the other battle to be easier. If the Strike Room team were to fall before the VoidWalker team then raid will continue only that the VoidWalker team will have to come after their battle to revive the other team to fight Phogoth together. * 5. When both bosses are done, the VoidWalker will use the philosopher stone to transport His team to the Strike room, then surging up all his void power, he rips a hole in space and the team ventures to give world. Only here’s the catch: Our supers recharged immensely slow. The darkness of the hive world threatens our light. We have to do this quick. When we get to the Hive world we find it in a War zone. The Fallen have invaded the world and has laid sieged to the world. We fight through waves and both fallen and Hive as our Ghost work in Union to track the Archon priest. As we go along we discover how the fallen got there and discover a house of fallen even more powerful than we know. They want their second priest back. We battle ogres and use our Sparrows to flee from immense waves of enemies. As we fight and run we ultimately reach the archon priest who is Dark- infested and powerful. He battles Captains and Servitors, Knights and Acolytes, then ultimately us. But the Battle won’t be the same. Our powers will be mysteriously buffed from an unknown sources All Cool-downs (From Grenades to supers) will be reduced immensely. The only way to fight the Archon priest is to destroy the veil of darkness that covers him with the powers of the light and to unleash everything (weapons and abilities) upon him. When his health reaches a certain amount he will get enraged. All you have to do is stay alive for a period of time then this happens: Were suddenly stopped in place by a cloud of darkness. That lifts us, Oryx appears and stops the war, he engulfs the archon priest in darkness and the priest vanishes. Oryx turns to us and there's nothing we can do… then a voice speaks to us: “Stay Alive oh light-bearer mine”. A light shines between Oryx and us it blinds us. When the light fades what floats between us is a lone ghost that shines a gray light. “ Take this ghost and survive”. The Ghost Hacks into our ghost and project their light onto the VoidWalker to fuel him with light. The VoidWalker teleports us out of there with the Philosopher stone.

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