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originally posted in:Team Potato
Edited by Micolash: 10/5/2014 8:30:45 PM
217

Titans need a ranged/projectile super.

PLEASE READ THE ENTIRE POST BEFORE REPLYING!!!! Bungie needs to add a ranged titan super to Destiny, why?? because every class in Destiny has a ranged super besides for Titans. Warlocks can get midrange kills with the nova bomb, or get buffs with sun-singer, and Hunters can use Golden Gun. This lack of a projectile super becomes especially apparent during boss-fights. The reason this came up was because I was playing the weekly heroic strike with three defender titans when the Summoning pits was the weekly heroic strike, so I decided to switch to Striker codex. However Fist of Havoc's attack just seemed to just roll off Phogoth instead of damaging him, and he would immediately counter by insta-killing me. So when I ask for a ranged super, I don't mean "long-range" or even "medium range", I just mean a projectable offensive super which can be used to damage a boss, while the player can still be far enough away from the boss not to get blasted by the bosses proximity attack (Some examples of proximity attacks would be; Phogoth and Archon priest both doing an insta-kill stomp, and Fallen Walkers releasing Arc grenades). Also this 3rd subclass should be a solar damage subclass, because Titans only have Void and Arc subclasses for now. Also warlocks and hunters would be getting subclasses for their respective missing elemental type as well.

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  • Coming from a person who plays primarily as a warlock I would like to let it be known that supers on bosses is an incredibly overrated want/need, it sounds good on paper but in reality it's lackluster . I understand this is simply my opinion, but the fact behind my comment is that the supers don't really do much to a boss of compatible level to your guardian. Sure a level 28 warlock shooting nova bomb In the face of the lvl 8 Devil's Lair boss will take out a nice noticeable chunk but but still nothing Godly or even significant. The way I see it is this: Bungie created three relatively equal but different classes. Each of them have two elements and each of them are missing an element that the other two have. The Titan with more armor than anyone else has two close quarters supers. The Warlock with faster regeneration than anyone else but the lowest armor has two projectile based supers. (My opinion as I spam grenades rather than melees while in radiance) Lastly is the Hunter with the most speed and moderate armor, this class has one projectile and one close quarters melee. This all seems to makes sense and makes each character relatively balanced offensively and defensively. Now where I pull a 360 and say the opposite is in regards to PvP. The way PvP is built is in my opinion fundamentally unbalanced. We all have the same health AKA armor due to "balance". But how is it balanced now that the Titan's key attribute is nerfed? Hunters don't lose speed and Warlocks don't have lower regen abilities... Soo now Titans are left as the slowest character in the game with equal armor to everyone else and confined to close quarters specials. Hardly seems fair but that's why PvP seems broken. Personally I don't think Titan players will realize how tanky they are until the Iron Banner removes all the "balancing".

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