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originally posted in:BOLDLY TO THE STARS
Edited by BobBQ: 8/22/2014 11:02:28 PM
8

Raid Difficulty Thoughts

So, I cant get Destiny out of my head and as I was watching some videos about raids a question came to mind about how difficult will the normal raid be compared to the Hardmode version? My thought on this is based on a few things... -Other games with normal and hardmode raids. -The announcement that raids get progressively harder -The level cap of 30 [b]Normal Raid[/b] Normal raids are said to "become harder" which to me means an increase in level requirements to be able to hit the next boss. Assuming 8 bosses (just a guess not confirmed) and as stated by an IGN interview the raid starts at 25 I see the boss requirements going like this... Boss 1 and 2 level 25 Boss 2, 3 and 4 level 26 Boss 4, 5 and 6 level 27 Boss 7 and 8 level 28 I don't think the normal raid will require level 29-30 to do it but I do think it will get you gear to get to level 30. The reason for these picks are really guesses but I would think that when you 1st step into a raid Bungie will want you to experience the 1st couple of bosses right away. I don't imaging you spending more than 45 minutes on the 1st boss, assuming you don't have a shit group. The 2nd boss will prob be about 35-40 mins, the reason I dont think it will take as long as the 1st boss is bc your group will be more comfortable with each other and you will have more of a understanding about how the raiding system works. Now for the other bosses I dont know how easy it will be for you to get higher levels but I do think you will be able to kill every boss in the normal raid in week one, with a good dedicated group willing to spend about 6 hours in the raid. By week 2 you will start to see the top groups starting hardmodes but your average groups will be starting to clear up the last few bosses that gave them troubles in week 1. [b]Hardmode Raid[/b] For the hardmodes I bet that you will need to be level 30 to even have a chance at killing the 1st boss. This is the ultimate challenge that your group will encounter. My guess is the bosses may even level up to 32 this will make you have a chance to miss or to just to make your damage much lower. Hardmode bosses will gain additional abilities and require a certain set up of guardians. [b]Things both need[/b] I have a feeling that for normal and hardmode raids are going to require at least one Defender Titans. This is because I think that a few of the bosses throughout the raids will have a global ability that will one shot anyone not protected by a titans defensive super. Another ability that i believe bosses will have is shared damage abilities....meaning it will target one person and hit them for a large amount of damage but can be decreased by having other guardians share the damage. This will require team members to be aware of animations and react quickly to group up and save that targeted member. Resurrecting If they allow people to be resurrected in raids I would imaging they put a cap (lets say 2) on how many times someone can be resed per fight...ie person 1 dies and gets resed then person 2 dies and gets resed that is your 2 reses your raid will get for that fight or until you wipe and pull it again. What I think will be more likely... no one can res except for sunsinger's res ability that only reses them if they die, which if there is a res cap this wont count against this cap. Why dont I think we will be able to resurrect people? Well with how much Bungie has hammered teamwork and the difficulty of raids into us I dont think they want you to be able to res people that make these mistakes. Last thought on resurrecting you might be able to res in normal but not in hardmode I know it was long but if you got to this point thank you for reading all of it. Please comment if you think I am wrong on anything or just post your thoughts that you have had about Destiny Raids. Thank you, Beastmasonn

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  • How Easy Will It Be to Get Loot? This is a question that keeps coming up and instead of having it be a side thought I am going to put some of my thoughts about it. Getting geared is possibly even more unknown than the difficulty of the raids. Yet getting gear is the basis on how hard the raid will be. I am guilty of assuming gear for raids wont be very hard to get and here is my reasoning behind this... We need to think about gear in a few different ways. [b]1. Blue vs Purple vs Yellow[/b]? ----- a. Blue vs Purples... Blue gear gets 3 upgradable stats and Purples get 4 (not sure about the armor difference let me know if you have pictures)... We haven't seen any blue gear with Light so purples may be the only items with light... When you hit 20 you will probably have all blues with 1 or 2 purples that are lower level (so no light right when you hit 20)... -----b. Purples vs Yellow...[b]Using Helms as the example[/b] [b]Armor:[/b] purples 280 yellow 311... [b]Light:[/b] purple 18 yellow 21... [b]Stats:[/b] (dis, int, str) most items have 2 of these the difference comes with how stat boost you get purples total around 55-65 total where yellows can have up to 110-120 total... Purples have 4 upgradable stats and Yellows have 5 (5th stat may be an additional perk)... -----c. Yellow vs Yellow... While doing this I was looking closer at yellows and when looking at most helms they had 311 armor and 21 light but the helm from that level 29 titan we have all seen it has 390 armor and 27 light... After noticing this that leads me to think that hardmode bosses may start at level 29 and go to 31-32... [b]2. Where can you get this gear?[/b] -----Blue...Random world drops... Cryptarch...Vendors...Quest rewards -----Purple...Strike and normal raid boss drops?... Cryptarch... Faction Venders, high end quest rewards -----Yellow... Normal Raid boss drops... Using coins to buy from black market vender...after maxing our cryptarch/finishing quest campaign??... -----Best Yellow... Back half of the normal raid and Hardmode only yellows?? [b]3. How hard is it to get one of each of the colors?[/b] -----Blue...Common -----Purple...Rare -----Yellow...Good luck...or about a month if using Coins I know I missed something I had to leave so I wasnt able to finish some of the things I wanted to... let me know what I missed or any additional info that you want to add.

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  • [b]Helpful links posted in the comments...[/b] Comments about Raid lock-outs, Loot rules, and vague raid difficulty http://www.inquisitr.com/1389786/destiny-raids-defended-by-bungie-designer-discusses-how-you-can-quit-and-return/ Dattos Attack vs Impact Video https://www.youtube.com/watch?v=nJQxNrXpzfI&list=UUkmAjbIecTIjTQctolYeuDw

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  • Question that I'm too lazy to find a full thread devoted to incoming. Had it been confirmed that the cap of leveling with light is 30 or are we working on the assumption made based on the video of the level 29 released? Genuinely curious. Haven't been on the forums for a while.

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    • Edited by Dieharderxx: 8/23/2014 3:19:45 PM
      Watching some of the Bungie employees talk about raids and reading some articles, it sounds like when you start the raid, you will not have the necessary gear to complete it. You will pick up gear as your proceed through the raid. So I don't know if it will have resting points to allow the group time to switch gear or you switch on the fly. From what I have watched on weapons and levels, weapons seem to tie into the characters level. If you face an enemy four levels higher than you, your weapon will be practically useless. So you need to find the gear along the way in the raid to level up your character to the same level as the enemies so your weapon continues to be useful. Per the lead designer, raids are designed so no particularly classes are required, like your example of a Defender Titan. Everyone is needed to be shooting. Any class can go along for the raid. It's all in how you play together. No limits were mentioned on resurrection. Is the idea of limited resurrection something typical that you would find in raid? Bungie really hasn't provided a clue as to how you fail a raid. Only thing I have seen in the game so far is if everyone on a fireteam dies, you start over again. And maybe with the raid difficulties and trying to obtain the necessary gear needed to complete the raid because you won't have the needed gear to start with, that it is quite possible to have all 6 players on a team die, there by forcing you to restart the raid over.

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      • Gear only goes up to 20. Educate yourself amateur

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        • Cool post! You didn't mention much in your post about this but I was wondering why so many people come on these forums spouting info about how they think raids will last anywhere from 10-16 hours. Now some people are just exaggerating but some are serious. I want someone to post links to solid proof that raids in Destiny will take more than 3 hours. Otherwise people need to shut up about it.

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          • I would personally guess that, rather than preventing resurrection, the raid might disable non-res respawning. There might be a limit on reses as well, but removing them seems to emphasize individual skill whereas forcing you to res teammates to get them back in the action pushes the team angle. And I think Bungie would want us to be telling epic stories about how four team members laid down covering fire while the bladedancer tried to reach the defender and get him back up in time to block the dragon's breath attack.

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            • I like that idea. Raids requiring strategy... A one hit kill move from the boss than can only be blocked by the Void Titans Super...

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