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Guardians of Kepler 62

"Hope. Optimism. Renewal. Rebirth."

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originally posted in:Guardians of Kepler 62
1/23/2015 6:14:43 PM
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Crota's End Raid Information

Crota’s End Raid Information Loot Table: [spoiler] Lamps: Pulse Rifle Bridge: Auto Rifle DeathSinger: Exotic Weapon Crota: Hand Cannon, Scout Rifle, Crux of Crota, Ship, Sparrow, Shade [/spoiler] DEATHSINGER NOTE: Deathsinger is treated like a chest. Meaning, you can only get rewards from it once a week per character wether you do it on hard mode or normal. ENTIRE RAID: All enemies are level 33. No team revives. Lamps: [spoiler] Cursed Thralls, Knights, and Ogres are all hallowed (yellow health bars). More enemies overall. [/spoiler] Bridge: [spoiler] More enemies seems to be only difference. If you noticed something else comment below! [/spoiler] BRIDGE CHEESE: [spoiler] NORMAL MODE: You form the bridge legit. One person on each blue spire and one in middle. Kill sword bearer and cross bridge to kill your knight. This person now simply hides and survives. EVERYONE ELSE WIPE (must have a warlock with self revive). Once enemies begin spawning across the bridge (3-10 seconds), warlock self revive and revive everyone. Ogres will eventually spawn, snipe/rocket them while the loan ranger across simply survives. Receive your loot and cross the bridge! HARD MODE: Exact same concept. Only difference is there are no team revives. So for maximum efficiency run with all warlocks with self revive. Less warlocks just means ogres take longer to kill. Still totally doable and very easy. [/spoiler] Hallway Chest: [spoiler] Shriekers respawn. That being said, the chest is still timed. So if you're in the hallway long enough to see them respawn (7-15 seconds after death) then you took too long. [/spoiler] DeathSinger: [spoiler] 1. Song of Liturgy comes sooner. You now have roughly 1:30-1:45 before Song starts giving you 30 seconds to kill DeathSinger. 2. More enemies. [/spoiler] DEATHSINGER NOTE: Deathsinger is treated like a chest. Meaning, you can only get rewards from it once a week per character wether you do it on hard mode or normal. Crota: [spoiler] 1. No Chalice. 2. Boomers are Hallowed. 3. Previous boomer rotation was - Boomers then sword knight to bridge, repeat. Now it's - boomers then hallowed wizard to bridge, repeat. 4. Gatekeeper spawns with first swordbearer (blue knight that can be killed only by sword) and he follows you everywhere (even down to the far back middle room where you normally hide to kill ogres). He will respawn when killed. 5. When Crota gets to 10% health left he will INSTANTLY enrage! [/spoiler] New FAST Crota Strategy: [spoiler] Video Description: http://youtu.be/CjHR-W5t8Is Text Description: For maximum efficiency have a hunter as sword runner and have 2 defender titans. One with Blessing of Light and one with Weapons of Light. 1. Clear the crystal room of all mobs left and right. Have your Blessing of Light titan drop his shield to make surviving these mobs a lot easier. 2. In crystal room if you look out at Crota, you are looking through 3 glass panels. After clearing the room of mobs run around and camp on the MIDDLE panel. 3. From here do NOT kill boomers. Everyone focus on Sword Bearer with snipers/rockets. 4. Hunter goes to grab the sword and the Weapons of Light titan follows. 5. When in they are in position, everyone bring down Crota. Titan pops shield near Crota and returns to team. 6. After first sword run, drop sword and melee Crota to turn invisible. Pick up sword and stand by Crota in your WoL shield waiting for him to be downed. Get your swings in and return to team. 7. Entire team goes back to crystal room while Crota moves right. Wait for him to go back middle then RINSE AND REPEAT. 8. If you get to Ogres!! Move to the immediate right or left of the 3 glass panels. Have the BoL titan drop his shield. Move in and out of this as you ROCKET the Ogres when they get down to the middle. 9. Hide in crystal room while Crota goes left. Then RINSE AND REPEAT for as long as it takes! [/spoiler] Good luck on Crota!! Regenerate Health Tips! Hunters [spoiler] Bladedancer: Column 3: Vanish= Your super makes you invisible (invisible means no attacking, no attacking means longer surviving) Column 4: Escape Artist= Melee makes you invisible (invisible means no attacking, etc.). Fast Twitch: Reduce melee cooldown Column 6: ShadowJack= Increase invisibility duration (I think you know the benefit now) Column 8: Stalker= Go invisible after crouching Hungering Blade= Kills with super & melee immediately regen health (goes great with Fast Twitch) Note: These depend on your play style. Do you want to avoid enemies and be invisible to survive, or do you want to melee them to regen health to survive. Gunslinger: Unfortunately absolutely no help in the health regeneration arena. This is the only one among the 6 subclasses. If you must be a gunslinger, you better have an exotic that helps you regenerate health! [/spoiler] Titans [spoiler] Defender: Column 3: Armor/Blessing of Light= Significant Armor increase or Temporary shield on you when entering Ward of Dawn. Column 4: Unbreakable= Force Barrier continually recharges (you shield from melee heals quickly) Column 6: Relentless= Force Barrier is stronger and lasts longer Column 7: Illuminated= Makes Blessing of Light stronger Striker: Column 3: Aftermath= Fist of Havoc leaves damage-dealing field (helps ward off the swarms like a grenade) Column 4: Discharge= Melee does AoE damage (good for the swarms) Column 6: Transfusion= Kill with Shoulder Charge Or Melee triggers health regeneration Column 8: Shoulder Charge/Juggernaut= SC regions health when paired with transfusion or Jugg gives you a protective shield just from sprinting [/spoiler] Warlocks [spoiler] Sunsinger: Column 3: Radiant Skin= Reduce incoming damage OR Fireborn= Self Revive after dying. Column 4: Flame Shield: Melee attack gives temporary shield Voidwalker: Column 4: Lifesteal= Melee attack heals you [/spoiler] Weapons [spoiler] SUROS Regime: BOTTOM half of clip MAY heal you with each bullet. Red Death: Each kill heals you! These are unfortunately the only two guns with healing. Most will have SUROS, but if you have Red Death, time to pull it out! [/spoiler] Armor [spoiler] Warlocks: Apotheosis Veil (Helmet)- You're healed upon use of your super & gain health when picking up orbs. Light Beyond Nemesis (Helm)- Gain health when picking up orbs. Hunters: Mask of The Third Man (Helm)- Gain health when picking up orbs. Titans: An Insurmountable Skullfort (Helm)- Gain health when picking up orbs. Melee immediately regens health. (Great helm for health regen!) Mk. 44 Stand Asides (Boots)- Shoulder Charge & Juggernaut last longer. [/spoiler] The above was obtained from bungie forums

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