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LionsGuard Rogue Light

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    The LionsGuard 9th Division - Rogue Light is dedicated to building a community of talented, respectful adult gamers capable of taking on Destiny's greatest challenges on Xbox One. Minimum level 24 Must be 21 years or older Minimum kill/death ratio of 15 in Strikes [u]or[/u] 1.4 in Crucible. If you do not meet [u]ONE[/u] of these requirements, your application will be denied. To officially be a part of the LionsGuard clan, you must apply in three places. First, apply here to be accepted into the LionsGuard ranks. Second, go to [url]http://www.clansofdestiny.com/clan/profile/kingsofthejungle[/url] & apply to our main Division so that we can track our total clan numbers. Lastly, go to [url]http://www.clansofdestiny.com/clan/profile/lgrl[/url] & apply to the 9th Division's clan page. It is through our clansofdestiny page that we organize our clan events (RAIDS). I look forward to fighting the Darkness with you! -JJames Inc, Division Commander

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originally posted in:LionsGuard Rogue Light
Edited by Lord Aglarel: 10/4/2014 10:57:57 AM
5

Vault of Glass - Raid Guide

This Guide was borrowed in its entirety from F8L Fool on Playstation Trophies. I've added some minor addendums and formatting, but the bulk of the effort was made by him. I've read through a variety of guides, and his is by far the best. The link above goes to the original, for anyone interested. [i]This section contains the bulk details everyone in the fireteam should know prior to even attempting the raid:[/i] [b][i]Recommended Level[/i][/b] - The best level to fully clear this dungeon is 28, but 27 is still very effective. Although the raid says that it is level 26 the enemies in the final room are actually level 27 and [b][u]28[/u][/b]. This is unlike any other content in Destiny, which never scales above the level required to participate in the Strike or Mission. For every level you are beneath the enemy you are fighting, you will take amplified amounts of damage while suffering an outgoing damage penalty. Being level 25 or lower will result in a [b][u]one shot[/u][/b] from virtually all enemy attacks in Atheon's room. Because of this, I suggest being no lower than 26 when attempting to fully clear through Atheon for the first time, otherwise you will be a huge liability to your group. [i][b]Fusion Rifle[/b][/i] - Each player should bring with them a good Fusion Rifle to deal with the heavily shielded enemies. It is the best weapon against Major and Ultra tier enemies, as well as anything that has a shield or high armor. Although it can’t critical (precision) on weak points it will pierce enemies and is effective from all angles. This is a big deal especially against Templar due to his “Detain” ability. It may be beneficial to secure one rare or better fusion rifle of every damage type to be prepared for every shield type you come across. All three shield types appear in the Vault of Glass. Purple shields are weak to Warp damage, Blue shields are weak to Arc damage, and Orange shields are weak to Solar damage. [i][b]Special and Heavy Ammo Synthesis[/b][/i] - This is a big deal and can really save the raid when you get in a bind. Some encounters a well placed rocket can set the tone for the entire attempt, or save you from a wipe. Being able to continuously use your weapon of choice is invaluable, especially when the ammo drops are in an inconvenient place. Don’t worry about the cost; you’ll make thousands upon thousands of Glimmer during the raid. Easily enough to hit the cap (25,000). [i][b]Coordinate Supers[/b][/i] - This is huge and not enough people take advantage of it. If you use your Super effectively with the rest of the party, you can have a steady stream of them going, using the Orb’s of Light that drop whenever a Super is used against the enemy. Communicate ahead of time when you plan on using a Super. As the fireteam will usually be divided into three groups of two, coordinate closely with the Guardian who will be nearest to you. If you can collect orbs safely without deviating too far from your position of responsibility, do so. Lastly and most importantly… [i][b]Communicate[/b][/i] - Every boss has a mechanic that requires a special amount of attention. If you are near death and can’t fulfill your role let people know. If something spawns that you know should be focused fired, say where and what it is. The quicker your team can react the better your chances of success in the raid. This is particularly true for anything and everything involving the Relic. For this reason, it is essential for every member of the raid to have a functional headset and be linked into party chat. Each phase of the raid will be detailed in the comments below. Remember to sort comments by "Oldest First," in case the section headings aren't clear enough.

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  • Edited by Lord Aglarel: 10/4/2014 10:56:25 AM
    [u][b]Section 1: Open the Vault of Glass[/b][/u] [b]Objective[/b]: Summon a Conflux using Sync Plates while warding off Praetorians [b]Enemies[/b]: Goblin, Harpy, Praetorian [b]Guardian Grouping[/b]: 2-2-2 (Three pairs of two guardians each, one pair assigned to each Sync Plate) [b]Overview[/b] The first encounter in the Vault of Glass is a rather simple fight with only a single phase and one real mechanic. You must simultaneously activate and maintain three Sync Plates at three different locations in the entrance hall, in order to build a Conflux. The Conflux opens the entrance to the Vault of Glass after it has been channeled long enough. While the Conflux is being constructed, a steady stream of Vex will attempt to disrupt the process. [b]The Encounter[/b] In order to handle the Vex you should break up into pairs to defend each Sync Plate. The locations of the plates, enemy spawn points and their pathing, as well as where the Guardians should be standing can be seen in this [url=http://imgur.com/a/Q8qTt#]diagram[/url]. Each Guardian should focus on the enemy spawn nearest to them. Roughly every other spawn wave a Praetorian will appear. When this happens the most important thing to do is [u][b]call out where it is[/b][/u] (i.e. Back Right Praetorian, Front Left Praetorian, etc.) and focus fire it down. Nothing else matters as much because the Praetorian is the only one that can disrupt the Sync Plates, so they need to die long before they reach them. They are also the most dangerous so they shouldn’t be up long. [b]The most important role on the map is the G3 slot.[/b] Enemies will frequently peel off and loop towards the middle Sync Plate. When this happens pepper them down as best you can and tell the mid they are on their way. You also should be looking towards the right sync plate to put in some damage if they are being overwhelmed, especially if you have a quality scout rifle or assault rifle with bonus ranged effectiveness. That is literally all there is to the fight. Clear waves and keep them off the plates long enough for the conflux to spawn.

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