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Generation Vice

"Either the world makes you its... female canine... or you make it yours."

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  • Mission Statement

    This is the place to explore and play Generation Vice, or GenV for short, a text-based biocyberpunk roleplaying game set in a gritty post-World War III future. You play as a citizen of the state-capitalist society of Trinity City, an urban nexus of bleeding-edge technology and corporate chaos enclosed behind titanic walls from the decaying world beyond. In T.C., money means more to the economics of everyday life than ever before in human history, and anyone with a thirst for survival will do anything to get their hands on it- even if it means murder, and the particularly power-hungry will go to more drastic lengths than that to bend the grizzly world they live in to their will. So fill up your rig, grab a gun or two, and take a psychotic, cybernetic, blood-soaked journey through a generation of vice.

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    5 Years as a Group
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originally posted in:Generation Vice
Edited by Chillton: 8/12/2019 5:08:36 AM
2

Generation Vice: The Motorsmith (Page 2)

PAGE 1: https://www.bungie.net/en/Groups/Post?groupId=3774846&postId=252557408&sort=0&page=0 — [b][i]PROPULSIONS[/i][/b] [b]Wheels [-€1,000]—[/b] Vehicle drives on tire-encased wheels (2 on motorcycles [1 on Kidōmaki], 4 on boards [1 on Prizrak] and cars), allowing linear grounded travel; compatible with boards, motorcycles, and cars. [b]Orbs [-€2,000]—[/b] Vehicle drives on magnetic orbs (2 on boards [1 on Prizrak and Sora] and motorcycles, 4 on cars), allowing linear, lateral, and rotary grounded travel; compatible with boards, motorcycles (except Kidōmaki), and cars. [b]Thrusters [-€3,000]—[/b] Vehicle drives on arti-grav thrusters (2 on boards [1 on Prizrak and Sora] and motorcycles, 4 on cars), allowing linear, lateral, and rotary aerial (approximately 2 feet off the ground by default) travel (negates turbulence); compatible with boards, motorcycles (except Kidōmaki), and cars. [b]Treads [-€1,500]—[/b] Vehicle drives on a pair of tire-encased treads, allowing linear and rotary grounded travel; compatible with mechs. [b]Bi-Legs [-€2,500]—[/b] Vehicle drives on a pair of humanoid legs and feet (includes hip joint, knee joint, ankle joint, and toe hinge on each leg/foot), allowing linear, lateral, and rotary grounded travel (enables kicking); compatible with mechs. [b]Quad-Legs [-€5,000]—[/b] Vehicle drives on two pairs pair of insectoid legs and feet (includes hip joint, knee joint, and ankle joint on each leg/foot), allowing linear, lateral, and rotary grounded travel (negates stumbling); compatible with mechs. - [b][i]ENGINES/PROCESSORS[/i][/b] [b][u]BOARD:[/u][/b] [b]A-6 [-€750]—[/b] A low-power board engine, enabling speeds of up to 25 mph. [b]A-8 [-€1,500]—[/b] A medium-power board engine, enabling speeds of up to 50 mph. [b]A-10 [-€2,250]—[/b] A high-power board engine, enabling speeds of up to 75 mph. [b]AB-1 [-€1,250]—[/b] A low-power auto-board A.I. processor, enabling stable travel, stable turning, stable merging, and stable stopping at half-speed; must be paired with engine if board is auto-controlled. [b]AB-2 [-€2,500]—[/b] A high-power auto-board A.I. processor, enabling stable travel, stable turning, stable merging, stable stopping, and stable drifting at full-speed; must be paired with engine if board is auto-controlled. [b][u]MOTORCYCLE:[/u][/b] [b]S-6 [-€1,000]—[/b] A low-power motorcycle engine, enabling speeds of up to 75 mph. [b]S-8 [-€1,750]—[/b] A medium-power motorcycle engine, enabling speeds of up to 100 mph. [b]S-10 [-€2,500]—[/b] A high-power motorcycle engine, enabling speeds of up to 125 mph. [b]S-12 [-€3,750]—[/b] A very high-power motorcycle engine, enabling speeds of up to 200 mph. [b]AMC-1 [-€1,500]—[/b] A low-power auto-motorcycle A.I. processor, enabling stable travel, stable turning, stable merging, and stable stopping at half-speed; must be paired with engine if motorcycle is auto-controlled. [b]AMC-2 [-€3,000]—[/b] A high-power auto-motorcycle A.I. processor, enabling stable travel, stable turning, stable merging, stable stopping, and stable drifting at full-speed; must be paired with engine if motorcycle is auto-controlled. [b][u]CAR:[/u][/b] [b]V-6 [-€1,250]—[/b] A low-power car engine, enabling speeds of up to 100 mph. [b]V-8 [-€2,000]—[/b] A medium-power car engine, enabling speeds of up to 125 mph. [b]V-10 [-€2,750]—[/b] A high-power car engine, enabling speeds of up to 150 mph. [b]V-12 [-€6,000]—[/b] A very high-power car engine, enabling speeds of up to 225 mph. [b]AC-1 [-€1,750]—[/b] A low-power auto-car A.I. processor, enabling stable travel, stable turning, stable merging, and stable stopping at half-speed; must be paired with engine if car is auto-controlled. [b]AC-2 [-€3,500]—[/b] A high-power auto-car A.I. processor, enabling stable travel, stable turning, stable merging, stable stopping, and stable drifting at full-speed; must be paired with engine if car is auto-controlled. [b][u]MECH:[/u][/b] [b]P-6 [-€1,500]—[/b] A low-power mech engine, enabling moderate performance speed. [b]P-8 [-€2,250]—[/b] A medium-power mech engine, enabling high performance speed. [b]P-10 [-€3,000]—[/b] A high-power mech engine, enabling very high performance speed. [b]AM-1 [-€2,000]—[/b] A low-power auto-mech A.I. processor, enabling stable travel, stable target acquisition, stable recoil recovery, stable stumble recovery, stable attacking, and stable blocking; must be paired with engine if mech is auto-controlled. [b]AM-2 [-€4,000]—[/b] A medium-power auto-mech A.I. processor, enabling stable travel, stable target acquisition, stable recoil recovery, stable stumble recovery, stable attacking, stable blocking, stable parrying, stable dodging, and stable grabbing; must be paired with engine if mech is auto-controlled. [b]AM-3 [-€6,000]—[/b] A high-power auto-mech A.I. processor, enabling stable travel, stable target acquisition, stable recoil recovery, stable stumble recovery, stable attacking, stable blocking, stable parrying, stable dodging, and stable grabbing, stable countering, and stable tripping; must be paired with engine if mech is auto-controlled. - [b][i]MODS[/i][/b] [b]Color Lights [-€100]—[/b] A mechanism which changes color of headlights to any color across the color spectrum; color can be tweaked via full-spectrum color dial on remote/dashboard; compatible with boards, motorcycles, and cars. [b]Fog Lights [-€300]—[/b] A mechanism which dramatically brightens headlights by enabling them to project UV rays (which reach to medium-range, pierce heavy gases, and blind unprotected organisms if shined in eyes); activated via switch on remote/dashboard; compatible with boards, motorcycles, and cars. [b]Seat Folders [-€400]—[/b] Mechanisms which enable all seats in vehicle to be folded, increasing cargo space by one tier with every pair of seats folded; activated via switches on dashboard; compatible with cars. [b]Tint-Shifters [-€525][/b]— Mechanisms which enable all windows of vehicle to shift from clear to shade-tinted in any color; activated via switches and full-spectrum color dial on dashboard; compatible with cars. [b]Speed-Trail [-€800]—[/b] A mechanism which conjures airborne twin trails of neon light behind vehicle as it accelerates; color can be tweaked via full-spectrum color dial on remote/dashboard; activated via switch on remote/dashboard; compatible with boards, motorcycles, and cars. [b]Plexification [-€1,500]—[/b] Replaces all glass on vehicle with very high-durability plexiglass; can be applied to motorcycles and cars. [b]Supercharger [-€2,000]—[/b] A mechanism which lowers the amount of turns required to fully charge vehicle by one tier; compatible with all vehicles. [b]Tracer [-€2,500]—[/b] A mechanism which enables vehicle to automatically drive itself to any location selected via GPS on user’s frame (“smart” device) with a first-tier auto-vehicle processor (by default; can perform at higher tier[s] if second or third-tier auto-vehicle processor is applied to vehicle); compatible with all vehicles. [b]Control Switcher [-€3,000]—[/b] A mechanism which switches between multiple vehicle control modes of choice (each of which must be purchased), whether manual, neural, and/or automatic; activated via switch on remote/dashboard; compatible with all vehicles. [b]Arsenal Doors [-€3,500]—[/b] Adds hatched compartments to the inside of each door on vehicle (hood, driver/passengers, and trunk [for cars; cage for mechs) for weapons to be stacked within on racks, enabling three small weapons, two medium weapons, and one large weapon to be stored in each; opened and closed via switch on dashboard; compatible with cars and mechs. [b]Sparring Batons [-€4,000]—[/b] A pair of 10-foot-long, 5-foot-wide titanium batons of very high durability; can be held by a mech; compatible with mechs. [b]Sparring Staff [-€5,000]—[/b] A 30-foot-long, 5-foot-wide titanium quarterstaff of very high durability; can be held by a mech; compatible with mechs. [b]FMJ [-€5,000]—[/b] Adds an extra layer of metal alloy across applied chassis, increasing vehicle’s durability by one tier; compatible with all vehicles. [b]Sparring Shield [-€6,000]—[/b] An 18-foot-tall, 15-foot-wide titanium tower shield of very high durability; can be held by a mech; compatible with mechs. [b]HydroHop [-€6,250]—[/b] A hydraulic mechanism which violently extends propulsors (i.e. wheels, orbs, thrusters, legs, etc.) downwards, enabling vehicle to jump into the air at an altitude just over its own height; compatible with all vehicles. [b]Sparring Lash [-€7,000]—[/b] A 36-foot-long, 4-foot-wide titanium length of chain of high durability with a 6-foot-wide titanium ball of very high durability at its end; can be held by a mech; compatible with mechs. [b]Nitro [-€7,500]—[/b] A mechanism which doubles speed of vehicle; activated via switch on remote/dashboard; must be reloaded with super batteries after 3 uses; compatible with all vehicles. [b]Extra Arms [-€8,000]—[/b] Adds an extra pair of arms to chassis; compatible with mechs. [b]Icarus Boosters [-€10,000]—[/b] Mechanisms which enable hover (thruster-propelled) vehicles to reach altitudes of up to 500 feet off the ground; tweaked via dial on remote/dashboard; compatible with hoverboards, hovercycles, and hovercars.

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