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Generation Vice

"Either the world makes you its... female canine... or you make it yours."

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    This is the place to explore and play Generation Vice, or GenV for short, a text-based biocyberpunk roleplaying game set in a gritty post-World War III future. You play as a citizen of the state-capitalist society of Trinity City, an urban nexus of bleeding-edge technology and corporate chaos enclosed behind titanic walls from the decaying world beyond. In T.C., money means more to the economics of everyday life than ever before in human history, and anyone with a thirst for survival will do anything to get their hands on it- even if it means murder, and the particularly power-hungry will go to more drastic lengths than that to bend the grizzly world they live in to their will. So fill up your rig, grab a gun or two, and take a psychotic, cybernetic, blood-soaked journey through a generation of vice.

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originally posted in:Generation Vice
Edited by Chillton: 7/30/2019 6:22:34 AM
2

Generation Vice: Chimera Index (Page 3)

PAGE 2: https://www.bungie.net/en/Groups/Post?groupId=3774846&postId=252478002&sort=0&page=0 — [b][i]GRADE 3 DRIVE [-€400,000]:[/i][/b] [b]GENODE MAXIMUM: 3 (physical capabilities, cosmetic bodily features [i.e. teeth, nails, eyes, ears, hair, coloration, tail, fur, scales, feathers, etc.], full subject form [with original intelligence and memories of original form])[/b] + [b][u]FORMICID (ants) [-€3,000]:[/u][/b] ABILITIES [1 Gen.]— Enhanced strength (can manipulate up to double user’s body weight), enhanced senses (touch [vibrational], smell), enhanced reflexes (decreased reaction time/reflexive movement speed), palm/sole traction (for climbing), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), quieter voice. FEATURES [2 Gen.]— Cranial antennae, compound eyes, second pair of arms, smaller ears, exoskeletal skin (soft). + [b][u]ORTHOPTERAN (grasshoppers, crickets, locusts) [-€3,250]:[/u][/b] ABILITIES [1 Gen.]— Enhanced agility (jumping/leaping distance), enhanced senses (touch [vibrational], sight [field of view]), enhanced reflexes (decreased reaction time/reflexive movement speed), palm/sole traction (for climbing), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), quieter voice. FEATURES [2 Gen.]— Cranial antennae, compound eyes, second pair of arms, smaller ears, vestigial dorsal wings, longer legs, exoskeletal skin (soft). + [b][u]MANTID (mantises) [-€3,500]:[/u][/b] ABILITIES [1 Gen.]— Enhanced strength (can manipulate up to double user’s body weight), enhanced senses (sight [field of view]), enhanced reflexes (decreased reaction time/reflexive movement speed), palm/sole traction (for climbing), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), carnivorous diet, quieter voice. FEATURES [2 Gen.]— Cranial antennae, larger, compound eyes, second pair of arms, longer arms (top pair), smaller ears, exoskeletal skin (soft). + [b][u]ARACHNID (spiders, scorpions, etc.) [-€3,750]:[/u][/b] ABILITIES [1 Gen.]— Enhanced senses (touch [vibrational], sight [field of view]), palm/sole traction (for climbing), venomous bite (kills untreated victims in 20 turns), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), carnivorous diet. FEATURES [2 Gen.]— Enlarged fangs, second, third, and fourth pair of eyes (each of which are compound), second and third pair of arms, smaller ears, vestigial dorsal wings, exoskeletal skin (soft). + [b][u]BLATTODEA (roaches) [-€4,000]:[/u][/b] ABILITIES [1 Gen.]— Enhanced damage resistance (extreme temperatures, radiation, starvation), enhanced senses (smell), enhanced reflexes (decreased reaction time/reflexive movement speed), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature). FEATURES [2 Gen.]— Cranial antennae, compound eyes, second pair of arms, smaller ears, exoskeletal skin (soft). + [b][u]CRUSTACEAN (crabs, lobsters, shrimps, etc.) [-€4,250]:[/u][/b] ABILITIES [1 Gen.]— Enhanced strength (can manipulate up to double user’s body weight), enhanced damage resistance (decreased injury from physical attacks), amphibious respiration (can breathe above and beneath water), palm/sole traction (for climbing), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), external bodily mucus (must bathe in water 3 times a day to avoid drying up). FEATURES [2 Gen.]— Cranial antennae, compound eyes, second pair of arms, fused digits (two fingers/toes and thumb/big toe), smaller ears, exoskeletal skin (hard). + [b][u]CEPHALOPOD (octopuses, cuttlefish, etc.) [-4,500]:[/u][/b] ABILITIES [1 Gen.]— Enhanced strength (can manipulate up to double user’s body weight), enhanced bodily regeneration (bodily lacerations regenerate within 1 day, dismembered body parts regenerate within 6 months), enhanced senses (sight [field of view]), enhanced finesse (movement fluidity, silence of movement), enhanced bodily flexibility, camouflage (bodily pigmentation shifting), amphibious respiration (can breathe above and beneath water), palm/sole traction (for climbing/grabbing), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), carnivorous diet, external bodily mucus (must bathe in water 3 times a day to avoid drying up). FEATURES [2 Gen.]— Second and third pairs of arms, fused digits (two fingers/toes and thumb/big toe), calloused lips, larger ears, larger eyes, brighter eye color, softer skin/flesh. + [b][u]PLATYHELMINTH (flatworms) [-€8,750]:[/u][/b] ABILITIES [1 Gen.]— Enhanced bodily regeneration (bodily lacerations regenerate within 40 turns, dismembered body parts regenerate within 7 days), enhanced bodily flexibility, amphibious respiration (can breathe above and beneath water), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), carnivorous diet. FEATURES [2 Gen.]— Shorter limbs, smaller ears, smaller eyes, softer skin/flesh. + [b][u]TARDIGRADE (water bears) [-€25,000]:[/u][/b] ABILITIES [1 Gen.]— Enhanced damage resistance (extreme temperatures, extreme pressure, dehydration, radiation, toxins, outer space), amphibious respiration (can breathe above and beneath water), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), external bodily mucus (must bathe in water 3 times a day to avoid drying up). FEATURES [2 Gen.]— Second and third pairs of arms, smaller eyes, smaller ears, huskier body build, softer skin/flesh. + [b][u]MEDUSAZOAN (jellyfish) [-€100,250]:[/u][/b] ABILITIES [1 Gen.]— Enhanced bodily regeneration (bodily lacerations regenerate within 1 day, dismembered body parts regenerate within 3 months), reverse aging (20-year reversion to the physical age of 5 if original physical is age is 25 or older), toxic secretion (skin secretes nerve toxin oil when touched), enhanced bodily flexibility, amphibious respiration (can breathe above and beneath water), cold blood (negate thermal vision; must contact sunlight/UV rays to maintain healthy blood temperature), external bodily mucus (must bathe in water 3 times a day to avoid drying up), decreased movement speed. FEATURES [2 Gen.]— Six more pairs of arms (each of which are very thin), fused digits (two fingers/toes and thumb/big toe), smaller eyes, smaller ears, translucent skin/flesh, softer skin/flesh, looser body. + [b][u]MORPHOCORPID (mimics) [-€500,500]:[/u][/b] ABILITIES [1 Gen.]— Bodily morphosis (morph and warp bodily tissue into any shape, density, texture, or color at will), biofusion (fuse tissue with that of another organism to ingest it and add to own body mass), enhanced damage resistance (extreme temperatures, extreme pressure, dehydration, radiation, toxins, outer space), amphibious respiration (can breathe above and beneath water), enhanced bodily regeneration (bodily lacerations regenerate within 10 turns, dismembered body parts regenerate within 30 turns), enhanced senses (touch [vibrational]), enhanced finesse (movement fluidity, silence of movement), enhanced bodily flexibility, amphibious respiration (can breathe above and beneath water), vampirism (contact with sunlight/UV rays inflicts lethal allergic tissue reaction). FEATURES [2 Gen.]— Paler bodily complexion.

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  • These are all a really good kind of weird. I wonder if you take 3 genodes and it's irreversible, or you're able to change back by taking out the genode. Regardless, there can be a lot of possibilities by having Genode level 3, and I'd bet that are some weird crap involved by changing into various creatures (especially the mimics, who are literal shape shifters).

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