JavaScript is required to use Bungie.net

Group Avatar

Generation Vice

"Either the world makes you its... female canine... or you make it yours."

Request Join
  • Mission Statement

    This is the place to explore and play Generation Vice, or GenV for short, a text-based biocyberpunk roleplaying game set in a gritty post-World War III future. You play as a citizen of the state-capitalist society of Trinity City, an urban nexus of bleeding-edge technology and corporate chaos enclosed behind titanic walls from the decaying world beyond. In T.C., money means more to the economics of everyday life than ever before in human history, and anyone with a thirst for survival will do anything to get their hands on it- even if it means murder, and the particularly power-hungry will go to more drastic lengths than that to bend the grizzly world they live in to their will. So fill up your rig, grab a gun or two, and take a psychotic, cybernetic, blood-soaked journey through a generation of vice.

  • Membership

    24 Members
    Total number of users that have joined this group
    5 Years as a Group
    Total number of years this group has been active
  • Admins

  • Tagged

originally posted in:Generation Vice
Edited by Chillton: 8/5/2019 9:29:37 PM
3

Generation Vice: Cyborg Index (Page 2)

PAGE 1: https://www.bungie.net/en/Groups/Post?groupId=3774846&postId=252380343&sort=0&page=0 — [b][i]GRADE 2 DRIVE [-€100,000]:[/i][/b] + [b][u]Anchors [-€3,580][/u][/b] DESCRIPTION: Pair of biomechanisms which launch hands from wrists at high speeds by 30-foot-long flexi-steel cords; user maintains full control over launched hands via liasive neurotransmission circuitry inside anchor cords; implanted into forearms. FUNCTION: Medium-range grappling. MODS: Longshot [-€840]— Extends length of anchor cords to 60 feet; can be combined with other mods. Tasers [-€2,640]— Electrifies hands and anchor cords on command, enabling user to stun targets with hands (without harming his/herself) for 5 turns; can be combined with other mods. + [b][u]Claws [-€3,725][/u][/b] DESCRIPTION: Pair of 48-inch-long fully controllable arm-like biomechanical appendages, capable of manipulating 300 lbs by default; able to support arm-mounted augmentations; can be double-implanted; implanted into upper back. FUNCTION: Doubled manipulability; additional augmentation space. MODS: Reach [-€2,820]— Doubles claw length; can be combined with other mods. Squids [-€3,645]— Instead of arm-like devices, claws are a pair of 98-inch-long, fully prehensile tentacle-like mechanical appendages; can be combined with other mods. Retraction [-€4,215]— Enable claws to be retracted and detracted from the back of user’s torso; can be combined with other mods. + [b][u]Skates [-€3,930][/u][/b] DESCRIPTION: Pair of retractable, high-power, rubber-soled, biomechanical treads which enable user to move across land at speeds of up to 30 mph; support mechanism maintains upper-body stability while treading; implanted into knees and/or feet, along with back. FUNCTION: Tactical bodily positioning during high-speed movement. MODS: Souped Up [-€1,785]— A boosting mechanism which doubles maximum tread speed; can be combined with other mods. Icarus [-€8,510]— Instead of rubber treads, skates are a pair of retractable, high-power arti-grav thrusters which enables user to move across land at speeds of up to 40 mph without turbulence; can be combined with other mods. + [b][u]Turret [-€4,245][/u][/b] DESCRIPTION: Retractable, rotary, 20-inch-long, biomechanical turret attached to a retractable, 18-inch-long, rotary, arm-like mechanical appendage under user’s full control which fires up to 12 5.56mm bullets fully-automatically at a medium-range and low fire-rate with decent accuracy; must be reloaded with rounds after usage [cost dependent on Firesmith price equivalents for ammunition and amount of rounds loaded in]; implanted into shoulder and lower back. FUNCTION: Tactical combat asset. MODS: Recalibrate [cost dependent on Firesmith price equivalents]— Change round type and caliber (ammunition space decreasing from 12 by 1 every impact tier raised and increasing by 1 every impact tier lowered) and attachments. + [b][u]Callus [-€4,980][/u][/b] DESCRIPTION: Full-body biomechanism which dramatically hardens user’s skin for up to 10 turns; disables all bodily movement while active; implanted across entire body, just beneath the skin. FUNCTION: Full-body fortifications against ballistic attacks (such as melee weapons and bullets). MODS: Overtime [-€2,560]— Extends activity duration of callus to 20 turns; can be combined with other mods. FMJ [-€5,135]— Callus is able to negate damage from explosives; can be combined with other mods. Flex [-€5,910]— Enables non-rushed bodily movement during callus activation; can be combined with other mods. — [b][i]GRADE 3 DRIVE [-€200,000]:[/i][/b] + [b][u]Dynamo [-€8,765][/u][/b] DESCRIPTION: Full-body mechanism which enables user to supercharge any part of his/her body with high-voltage electricity on command without harm for 3 turns, stunning any organism which comes into physical contact with supercharged user for 10 turns; stuns and numbs user for 5 turns after activation; implanted across entire body. FUNCTION: Tactical stunning capability. MODS: Disruptor [-€7,980]— Instead of electrifying, user can optionally generate a tight field of hyper-vibrational kinetic energy around any part of his/her body on command for 5 turns, virtually melting through various solid materials (flesh, wood, cement, metal, etc.) which are contacted by said field and leaving user unharmed; can be combined with other mods. EMP [-€9,670]— Enables user to project a short-ranged electromagnetic pulse from his/her body on command, stunning all organic entities for 5 turns and disabling all electronic entities within range and leaving user unharmed; can be combined with other mods. + [b][u]Fade [-€12,080][/u][/b] DESCRIPTION: Full-body mechanism which optically blends the coloration of the user’s body into his/her surroundings in a static location via micro-cameras and micro-screening, creating full-body stationary camouflage for the user; implanted across entire body. FUNCTION: Advanced stealth capability. MODS: Ghost [-€22,960]— Fade affects the apparel and equipment of the user via advanced light reflection mechanisms; can be combined with other mods. Cuttlefish [-€24,410]— Instead of a static location, fade optically blends the coloration of the user’s body into his/her surroundings while moving, creating full-body mobile camouflage for the user; can be combined with other mods. + [b][u]Tag-Sight [-€13,260][/u][/b] DESCRIPTION: Ocular biomechanism which locks user’s focus on a chosen target and enables him/her perfect aim on target with any weapon, melee-based or ranged, for as long as target is visible; implanted into eyes, brain, and spine. FUNCTION: Perfect aim assistance. MODS: Zoom [-€530]— Magnifies and un-magnifies vision up to three-fold on command; can be combined with other mods. Snapshot [-€1,075]— Enables instantaneous photographic capture of user’s sight upon command, storing all photographed sights in a cycleable memory bank visually rendered through ocular UI; can be combined with other mods. All-Sight [-€3,325]— Enables vision to be filtered between x-ray, thermal, or scotopic (night vision) on command; can be combined with other mods. + [b][u]ConCon (Contingent Consciousness) [-€16,140][/u][/b] DESCRIPTION: Neurological biomechanism which, when user falls organically unconscious, activates a micro-computer connected to user’s frontal lobe and cerebellum, enabling an A.I. rendered after user’s conscience to control his/her body in order to fulfill the last conscious desire(s) (in order of psychological urgency), as well as perform actions preprogrammed into it as safety procedures (i.e. seeking medical aid, etc.); preprogramming is encoded via rigger by user’s orders; implanted into brain. FUNCTION: Tenacity; safety precaution. MODS: Revenant [-€32,280]— Enables concon to activate when user is braindead/deceased. + [b][u]Potatohead [-€22,520][/u][/b] DESCRIPTION: Full-body mechanism which enables user’s body parts to be detached and reattached without harm; user loses sensory connection to detached body parts until reattached; implanted across entire body. FUNCTION: Tactical bodily dissection; simple replacement of body parts. MODS: Puppeteer [-€12,645]— Enables user to fully control and receive sensory information from detached body parts via network signaling; can be combined with other mods. Dirty Bomb [-€9,120]— Rigs body parts with micro-explosives, allowing detached body parts to detonate into short-ranged fragmentation explosions upon command via network signaling; can be combined with other mods. + [b][u]Magnesis [-€32,980][/u][/b] DESCRIPTION: Full-body mechanism which enables user to magnetically attract or repulse any metallic objects within a short-range towards or away from any part of his/her body on command; implanted across entire body. FUNCTION: Tactical environmental manipulation. MODS: Maelstrom [-€18,120]— Extends magnesis range to medium. + [b][u]Overdrive [-€78,090][/u][/b] DESCRIPTION: Micro-supercomputer which, when activated, enables users the abilities of all Grade 1 skill drives for up to 10 turns; user will be inflicted with nausea for however many turns they activated overdrive for; implanted into brain and spine. FUNCTION: Advanced prowess over several mental and physical skill sets. MODS: Overtime [-€12,250]— Doubles activity duration of overdrive; can be combined with other mods. Double [-€14,800]— Increases level of abilities enabled by overdrive to all Grade 2 skill drives; can be combined with other mods. Triple [-€29,600]— Increases level of abilities enabled by overdrive to all Grade 3 skill drives; can be combined with other mods.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Fade sounds amazing (also similar to Majors ability to camouflage during battle, I hope that I don't have to get naked in order for it to work though), and the retraction mod for claws sounds amazing, though it'd be a bit pricey to get either so I'll hold off until I get more money in-game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon