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Generation Vice

"Either the world makes you its... female canine... or you make it yours."

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  • Mission Statement

    This is the place to explore and play Generation Vice, or GenV for short, a text-based biocyberpunk roleplaying game set in a gritty post-World War III future. You play as a citizen of the state-capitalist society of Trinity City, an urban nexus of bleeding-edge technology and corporate chaos enclosed behind titanic walls from the decaying world beyond. In T.C., money means more to the economics of everyday life than ever before in human history, and anyone with a thirst for survival will do anything to get their hands on it- even if it means murder, and the particularly power-hungry will go to more drastic lengths than that to bend the grizzly world they live in to their will. So fill up your rig, grab a gun or two, and take a psychotic, cybernetic, blood-soaked journey through a generation of vice.

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originally posted in:Generation Vice
Edited by Chillton: 7/30/2019 3:25:21 PM
4

Generation Vice: Tempest Index

[b][u]NOTES OF IMPORTANCE:[/u][/b] [i]*Tempests must generate Untampered Time (UT) by passing time without activating their abilities (1 turn without activating abilities=1 UT) to fuel their abilities with. *If tempests leave an ability active for a longer amount of turns than how many were spent on said ability, subtracted from the “warp time” provided by each grade of their class drive (unless the ability only lasts 1 turn), they will be “vanquished” (a.k.a. deleted from existence) due to their manipulation of reality increasing temporal-quantum pressures around them until their own event horizon is created, tearing them apart atom-by-atom to oblivion. *Tempests are not temporally affected by their own abilities, allowing them to act within their manipulations of time and space as if the latter weren’t happening. *Users of “scourged” (unkempt/damaged) tempest class drives will experience “glitches” in time within medium-range around them (i.e. looping spans of time, faltering progression speed of time, dimensional overlap, etc.) which siphon untampered time from the user until they are vanquished (deleted from existence); drives are maintained and repaired by riggers (-€500 per maintenance/repair).[/i] — [b][i]GRADE 1 DRIVE [-€2,000,000]:[/i][/b] [b]WARP TIME (WT Amount - UT cost of activated ability = turns for ability to be active until user is vanquished; WT - UT = turns for ability to be active until user is vanquished): 75[/b] + [b]Short Scry [-10 UT’s]—[/b] Gain a sensory glimpse of all that will occur within your area of awareness by 5 minutes (20 turns); lasts for 1 turn, and therefore does not subtract from warp time. + [b]Short Blink [-20 UT’s]—[/b] Make any visible target of choice (including yourself) within medium-range to instantly disappear and reappear in any visible location within medium-range by displacing your position in space and time; lasts for 1 turn, and therefore does not subtract from warp time. + [b]Lesser Slow Barrier [-30 UT’s]—[/b] Conjure a short-ranged field of slowed time in any visible location within medium-range. + [b]Lesser Scale Barrier [-40 UT’s]—[/b] Conjure a short-ranged field of quasi-slowed or quasi-quickened time in any visible location within medium-range, either weakening or strengthening the gravity within the field. + [b]Lesser Pause Barrier [-50 UT’s]—[/b] Conjure a short-ranged field of slowed time in any visible location within medium-range. + [b]Lesser Rewind Barrier [-60 UT’s]—[/b] Conjure a short-ranged field of rewound time in any visible location within medium-range. — [b][i]GRADE 2 DRIVE [-€4,000,000]:[/i][/b] [b]WARP TIME: 150[/b] + [b]Long Scry [-60 UT’s]—[/b] Gain a sensory glimpse of all that will occur within your area of awareness by 30 minutes (120 turns); lasts for 1 turn, and therefore does not subtract from warp time. + [b]Long Blink [-70 UT’s]—[/b] Make any visible target of choice (including yourself) within medium-range instantly disappear and reappear in any visible or memorized location by displacing your position in space and time; lasts for 1 turn, and therefore does not subtract from warp time. + [b]Small Quantum Fissure [-80 UT’s]—[/b] Create a quantum eruption within a short-ranged radius by twisting the fabric of time and space in any visible location within medium-range and violently unraveling it, displacing/warping matter fusing certain objects and entities together; lasts for 1 turn, and therefore does not subtract from warp time. + [b]Lesser Portal [-90 UT’s]—[/b] Conjure a contained quantum wormhole (each opening up to 10 feet in area) by opening a “tunnel” in space in any two visible locations within medium-range, allowing physical entities/objects to pass through one opening and instantly exit from the other. + [b]Greater Slow Barrier [-100 UT’s]—[/b] Conjure a medium-ranged field of slowed time in any visible location within medium-range. + [b]Greater Scale Barrier [-110 UT’s]—[/b] Conjure a medium-ranged field of quasi-slowed or quasi-quickened time in any visible location within medium-range, either weakening or strengthening the gravity within the field. + [b]Greater Pause Barrier [-120 UT’s]—[/b] Conjure a medium-ranged field of slowed time in any visible location within medium-range. + [b]Lesser Shift Barrier [-130 UT’s]—[/b] Conjure a medium-ranged field of reangled time in any visible location within short-range, shifting the flow of gravity within the field in any direction. + [b]Greater Rewind Barrier [-140 UT’s]—[/b] Conjure a medium-ranged field of rewound time in any visible location within medium-range. — [b][i]GRADE 3 DRIVE [-€16,000,000]:[/i][/b] [b]WARP TIME: 250[/b] + [b]Large Quantum Fissure [-150 UT’s]—[/b] Create a quantum eruption within a medium-ranged radius by twisting the fabric of time and space in any visible location within medium-range and violently unraveling it, displacing/warping matter fusing certain objects and entities together; lasts for 1 turn, and therefore does not subtract from warp time. + [b]Greater Portal [-160 UT’s]—[/b] Conjure a contained quantum wormhole (each opening up to 50 feet in area) by opening a “tunnel” in space in any two visible locations within medium-range, allowing physical entities/objects to pass through one opening and instantly exit from the other. + [b]Slow [-170 UT’s]—[/b] Slow all time. + [b]Mirror [-180 UT’s]—[/b] Conjure a duplicate of any visible target of choice (including yourself) within medium-range in any visible location with medium-range by creating a quantum reflection of the target. + [b]Pause [-190 UT’s]—[/b] Pause all time. + [b]Phase [-200 UT’s]—[/b] Enable any visible target of choice (including yourself) within medium-range to phase through any surface/material they contact by loosening the target’s atomic makeup. + [b]Rewind [-210 UT’s]—[/b] Rewind all time. + [b]Greater Shift Barrier [-220 UT’s]—[/b] Conjure a medium-ranged field of reangled time in any visible location within medium-range, shifting the flow of gravity within the field in any direction. + [b]Backward Jump [-230 UT’s]—[/b] Make yourself disappear and instantly reappear in any memorized point of time in the past (within your area of awareness in the memory), which is actually a parallel reality to the one from which you originate that is set back to the point in the past to which you travel, progressing onwards from said point identically to the original reality; lasts for 1 turn, and therefore does not subtract from warp time. + [b]Maelstrom [-240 UT’s]—[/b] Conjure a contained black hole in any visible location within medium-range, which pulls all matter within medium-range into itself, obliterating it forever. + [b]Forward Jump [-250 UT’s]—[/b] Make yourself disappear and instantly reappear in any length of time into the future of your reality, disappearing from existence for the amount of time traveled and reappearing (in the same position you disappeared from) at the length of time you travel to; lasts for 1 turn, and therefore does not subtract from warp time.

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