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Generation Vice

"Either the world makes you its... female canine... or you make it yours."

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    This is the place to explore and play Generation Vice, or GenV for short, a text-based biocyberpunk roleplaying game set in a gritty post-World War III future. You play as a citizen of the state-capitalist society of Trinity City, an urban nexus of bleeding-edge technology and corporate chaos enclosed behind titanic walls from the decaying world beyond. In T.C., money means more to the economics of everyday life than ever before in human history, and anyone with a thirst for survival will do anything to get their hands on it- even if it means murder, and the particularly power-hungry will go to more drastic lengths than that to bend the grizzly world they live in to their will. So fill up your rig, grab a gun or two, and take a psychotic, cybernetic, blood-soaked journey through a generation of vice.

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originally posted in:Generation Vice
Edited by Chillton: 7/30/2019 6:12:01 AM
3

Generation Vice: Esper Index

[b][u]NOTES OF IMPORTANCE:[/u][/b] [i]*Espers must ingest the superdrug known as KAP-8 to not only fuel their abilities, but to live as well; reaching only 2 doses of KAP-8 will inflict an esper with harsh migraines and nausea, reaching 1 will add bleeding facial orifices (nostrils, mouth, eyes, ears, etc.), and reaching 0 will make his/her head implode altogether. However, exceeding the KAP-8 maximum (as provided by each grade of esper class drive) will also lead to deadly consequences: reaching 1 dose less than the KAP-8 maximum will inflict an esper with harsh migraines and nausea, reaching the maximum will add bleeding facial orifices (nostrils, mouth, eyes, ears, etc.), and exceeding the maximum will make his/her head explode altogether. *Dosage of KAP-8 is measured by ingested pill (1 KAP-8 pill ingested=1 KAP-8). *Users of “scourged” (unkempt/damaged) esper class drives will experience fever dream-like hallucinations and discomforts which invade the minds of all those within medium-range as well, siphoning the user’s KAP-8 dosage until his/her head implodes; drives are maintained and repaired by riggers (-€500 per maintenance/repair).[/i] — [b][i]GRADE 1 DRIVE [-€500,000]:[/i][/b] [b]KAP-8 MAXIMUM (before overdose): 25[/b] + [b]Shine [-1 KAP-8]—[/b] Telepathically read and project thoughts between yourself and another visible person of choice within medium-range. + [b]Echo [-2 KAP-8]—[/b] Project a medium-range radial wave of psychokinetic vibrations into your surroundings, allowing you to sense all objects and entities in the vicinity (even beyond walls). + [b]Lesser Push [-3 KAP-8]—[/b] Project a direct, short-to-medium-range blast of psychokinetic energy in any chosen direction, violently pushing/pulling anything (100 lbs maximum) it contacts. + [b]Lesser Grasp [-4 KAP-8]—[/b] Psychokinetically manipulate any visible target of choice (100 lbs maximum) within medium-range (i.e. lifting it up, crushing it, etc.). + [b]Lesser Explosion [-5 KAP-8]—[/b] Conjure an explosion of psychokinetic energy (short-range maximum) in any visible location within medium-range. + [b]Lesser Wall [-6 KAP-8]—[/b] Conjure a wall (up to 10 feet in area) of psychokinetic energy which absorbs the impact force of solid projectiles and explosions at any angle or curvature, in any visible location within medium-range. + [b]Lesser Encase [-7 KAP-8]—[/b] Encapsulate any visible target of choice (up to 10 feet in area) within a medium-range in a solidified mold of psychokinetic energy; mold can be made rigid or flexible; mold absorbs the impact force of solid projectiles and explosions. — [b][i]GRADE 2 DRIVE [-€1,000,000]:[/i][/b] [b]KAP-8 MAXIMUM (before overdose): 50[/b] + [b]Illusion [-8 KAP-8]—[/b] Telepathically manipulate the senses of a visible person of choice within medium-range, enabling you to create and control hallucinations within their senses. + [b]Rest [-9 KAP-8]—[/b] Render a visible person of choice within medium-range unconscious. + [b]Greater Push [-10 KAP-8]—[/b] Project a direct, short-to-medium-range blast of psychokinetic energy in any chosen direction, violently pushing/pulling anything (500 lbs maximum) it contacts. + [b]Greater Grasp [-11 KAP-8]—[/b] Psychokinetically manipulate any visible target of choice (500 lbs maximum) within medium-range (i.e. lifting it up, crushing it, etc.)— including yourself. + [b]Lesser Blade [-12 KAP-8]—[/b] Project a direct, short-to-medium-range blade of psychokinetic energy (10 feet wide maximum) in any chosen direction, subtly slicing apart anything it contacts with ease. + [b]Greater Explosion [-13 KAP-8]—[/b] Conjure an explosion of psychokinetic energy (medium-range maximum) in any visible location within medium-range. + [b]Lesser Vortex [-14 KAP-8]—[/b] Conjure a spinning vortex of psychokinetic energy (medium-range maximum) which violently pulls all nearby objects and entities into itself in any visible location within medium-range. + [b]Greater Wall [-15 KAP-8]—[/b] Conjure a wall (up to 50 feet in area) of psychokinetic energy which absorbs the impact force of solid projectiles and explosions at any angle or curvature, in any visible location within medium-range. + [b]Greater Encase [-16 KAP-8]—[/b] Encapsulate any visible target of choice (up to 50 feet in area) within a medium-range in a solidified mold of psychokinetic energy; mold can be made rigid or flexible; mold absorbs the impact force of solid projectiles and explosions. — [b][i]GRADE 3 DRIVE [-€2,000,000]:[/i][/b] [b]KAP-8 MAXIMUM (before overdose): 100[/b] + [b]Edit [-17 KAP-8]—[/b] Telepathically manipulate the memory of a visible person of choice, enabling you to create new memories and delete original ones. + [b]Possess [-18 KAP-8]—[/b] Telepathically manipulate the motor functions of a visible person of choice, enabling you to control their physical and vocal actions. + [b]Super Push [-19 KAP-8]—[/b] Project a direct, short-to-medium-range blast of psychokinetic energy in any chosen direction, violently pushing/pulling anything (2,500 lbs maximum) it contacts. + [b]Super Grasp [-20 KAP-8]—[/b] Psychokinetically manipulate any visible target of choice (2,500 lbs maximum) within medium-range (i.e. lifting it up, crushing it, etc.)— including yourself. + [b]Greater Blade [-21 KAP-8]—[/b] Project a direct, short-to-medium-range blade of psychokinetic energy (50 feet wide maximum) in any chosen direction, subtly slicing apart anything it contacts with ease. + [b]Super Explosion [-22 KAP-8]—[/b] Conjure an explosion of psychokinetic energy (long-range maximum) in any visible location within medium-range. + [b]Greater Vortex [-23 KAP-8]—[/b] Conjure a spinning vortex of psychokinetic energy (long-range maximum) which violently pulls all nearby objects and entities into itself in any visible location within medium-range. + [b]Super Wall [-24 KAP-8]—[/b] Conjure a wall (up to 250 feet in area) of psychokinetic energy which absorbs the impact force of solid projectiles and explosions at any angle or curvature, in any visible location within medium-range. + [b]Super Encase [-25 KAP-8]—[/b] Encapsulate any visible target of choice (up to 250 feet in area) within a medium-range in a solidified mold of psychokinetic energy; mold can be made rigid or flexible; mold absorbs the impact force of solid projectiles and explosions. + [b]Cryomancy [-26 KAP-8]—[/b] Conjure and manipulate ice by slowing down and controlling air particles in a visible location within medium-range. + [b]Pyromancy [-27 KAP-8]—[/b] Conjure and manipulate fire by speeding up and controlling air particles in a visible location within medium-range. + [b]Electromancy [-28 KAP-8]—[/b] Conjure and manipulate electricity/lightning by controlling the currents of electron-based particles in the air in a visible location within medium-range. + [b]Temper [-29 KAP-8]—[/b] Dramatically lower or heighten the temperature of the air within a medium-range by manipulating air particles, either freezing over or overheating/melting your environment. + [b]Transcendence [-30 KAP-8]—[/b] Project your mental body from your physical one by manifesting into a form entirely made of telepathic and psychokinetic energy— a hallucination come to life; sense and interact with the world and other people (mentally or physically) using your own laws of physics which you apply to yourself (i.e. levitating, disappearing and instantly reappearing in any visible location, becoming invisible, phasing through any material, etc.); all other esper abilities are usable in this state; user’s physical body falls into a comatose state upon activation and reawakens when user’s transcended body returns to it; user is instantly returned to their body once their ingested amount of KAP-8 runs low, or until their physical body is aggressively contacted in some way (i.e. struck, discomforted by temperature, etc.); removing esper drive while in transcended state results in user becoming braindead.

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