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Generation Vice

"Either the world makes you its... female canine... or you make it yours."

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  • Mission Statement

    This is the place to explore and play Generation Vice, or GenV for short, a text-based biocyberpunk roleplaying game set in a gritty post-World War III future. You play as a citizen of the state-capitalist society of Trinity City, an urban nexus of bleeding-edge technology and corporate chaos enclosed behind titanic walls from the decaying world beyond. In T.C., money means more to the economics of everyday life than ever before in human history, and anyone with a thirst for survival will do anything to get their hands on it- even if it means murder, and the particularly power-hungry will go to more drastic lengths than that to bend the grizzly world they live in to their will. So fill up your rig, grab a gun or two, and take a psychotic, cybernetic, blood-soaked journey through a generation of vice.

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originally posted in:Generation Vice
Edited by Chillton: 8/7/2019 6:53:37 PM
7

Generation Vice: Skill Drives

[i][b]Skill drives are cyberneural microchips which program specific skill sets into their user’s mind via rig insertion, making said user an expert in a specific field of physical and mental gymnastics as quickly as he/she can insert the chip into his/her rig; can be inserted and removed from rig on a whim, removal only resulting in mild nausea and loss of provided skill sets until drive is reinserted into rig.[/b][/i] • • • [b][u]RANGER[/u][/b] [i]Become one with the gun.[/i] - [b]GRADE 1 [-€50,000]:[/b] + Draw and use a firearm in the same turn. + Lower recoil by one tier on all equipped firearms. + Heighten accuracy by one tier on all equipped firearms. [b]GRADE 2 [-€75,000]:[/b] + Draw and use a firearm in the same turn. + Reload and use a firearm in the same turn. + Lower recoil by two tiers on all equipped firearms. + Heighten accuracy by two tiers on all equipped firearms. + Independently repair any damages on any firearm. [b]GRADE 3 [-€100,000]:[/b] + Reload and use a firearm in the same turn. + Draw and use a firearm in the same turn. + Lower recoil by three tiers on all equipped firearms. + Heighten accuracy by three tiers on all equipped firearms. + Heighten range by one tier on all equipped firearms (via acute angling and advanced triangulation management of shots). + Independently repair any damages on any firearm. + Independently install any mod/attachment onto any firearm. — [b][u]FENCER[/u][/b] [i]You can bring a knife to a gunfight; you may be at fault for one or a few deaths, but you’ll come out just fine.[/i] - [b]GRADE 1 [-€50,000]:[/b] + Draw and use a melee weapon in the same turn. + Block any equal-scaled melee attack with a melee weapon. + Parry (simultaneously block and stun opponent for one turn) any equal-scaled melee attack with a melee weapon. [b]GRADE 2 [-€75,000]:[/b] + Draw and use a melee weapon in the same turn. + Block any equal-scaled melee attack with a melee weapon. + Parry any equal-scaled melee attack with a melee weapon. + Counter (simultaneously block and strike opponent) any equal-scaled melee attack with a melee weapon. + Independently repair any damages on any melee weapon. [b]GRADE 3 [-€100,000]:[/b] + Draw and use a melee weapon in the same turn. + Block any equal-scaled melee attack with a melee weapon. + Parry any equal-scaled melee attack with a melee weapon. + Counter any equal-scaled melee attack with a melee weapon. + Deflect any equal-scaled ranged attack with a melee weapon. + Independently repair any damages on any melee weapon. + Independently install any mod/attachment onto any melee weapon. — [b][u]BRAWLER[/u][/b] [i]Who needs a weapon when you have yourself?[/i] - [b]GRADE 1 [-€50,000]:[/b] + Dodge any equal-scaled melee attack. + Block any equal-scaled melee attacks with your arms or legs. + Receive ordinary (non-instantaneously incapacitating or killing) melee strikes without being stunned. [b]GRADE 2 [-€75,000]:[/b] + Dodge any body-based melee attack. + Block any equal-scaled melee attacks with your arms or legs. + Receive ordinary melee strikes without being stunned. + Counter (simultaneously block and strike opponent) any equal-scaled melee attack with your hands. [b]GRADE 3 [-€100,000]:[/b] + Dodge any body-based melee attack. + Block any equal-scaled melee attacks with your arms or legs. + Receive ordinary melee strikes without being stunned. + Counter (simultaneously block and strike opponent) any equal-scaled melee attack with your hands. + Instantly incapacitate opponents with a single strike (via pressure points) with your hands or feet (NOTICE: attack can be dodged, blocked, parried, or countered by Fencers and other Brawlers). + Disarm (and attack in the same turn) your opponents using your hands or feet. — [b][u]RUNNER[/u][/b] [i]You put the hardcore in parkour.[/i] - [b]GRADE 1 [-€50,000]:[/b] + Outrun any unenhanced human. + Clamber up any vertical surface twice your height (and, optionally, leap from it). + Jump half your bodily height (vertically) and leap twice your bodily height (horizontally). + Perform slides, dive-rolls, flips, and kip-ups. [b]GRADE 2 [-€75,000]:[/b] + Outrun any unenhanced human or enhanced human. + Clamber up any vertical surface twice your height (and, optionally, leap from it). + Jump your bodily height (vertically) and leap three times your bodily height (horizontally). + Perform slides, dive-rolls, flips, and kip-ups. + Perform swings and wall running. [b]GRADE 3 [-€100,000]:[/b] + Outrun any unenhanced human, enhanced human, or animal. + Clamber up any vertical surface twice your height (and, optionally, leap from it). + Jump your bodily height (vertically) and leap four times your bodily height (horizontally). + Perform slides, dive-rolls, flips, and kip-ups. + Perform swings and wall running. + Sprint silently. + Maintain perfect balance while traveling across narrow surfaces. — [b][u]RIDER[/u][/b] [i]All you need to succeed in life is a toolkit and a car. Or a bike, depending on your taste. Maybe even a mech?[/i] - [b]GRADE 1 [-€50,000]:[/b] + Successfully drift around sharp turns with any car, motorcycle, or board. + Perform successful evasive drifts and merges (around vehicular and environmental obstacles) with any car, motorcycle, or board. + Independently repair any non-total damages on any car, motorcycle, or board. [b]GRADE 2 [-€75,000]:[/b] + Successfully drift around sharp turns with any car, motorcycle, or board. + Perform successful evasive drifts and merges (around vehicular and environmental obstacles) with any car, motorcycle, or board. + Assume perfect, fluid control over any piloted mech. + Independently repair any non-total damages on any car, motorcycle, or mech. + Independently install any mod onto any car, motorcycle, board, or mech. [b]GRADE 3 [-€100,000]:[/b] + Successfully drift around sharp turns with any car, motorcycle, or board. + Perform successful evasive drifts and merges (around vehicular and environmental obstacles) with any car, motorcycle, or board. + Assume perfect, fluid control over any piloted mech. + Perform successful evasive maneuvers (around vehicular and environmental obstacles) with any aircraft. + Independently repair any non-total or total damages on any car, motorcycle, mech, or aircraft. + Independently install any mod onto any car, motorcycle, board, mech, or aircraft. — [b][u]TALKER[/u][/b] [i]One could say that you have a way with words… But that’s just your arch-nemesis speaking after you persuaded him/her to do so.[/i] - [b]GRADE 1 [-€50,000]:[/b] + Persuade any unenhanced person to speak specific dialogue. + Persuade any unenhanced person to perform any peaceful task. [b]GRADE 2 [-€75,000]:[/b] + Persuade any unenhanced person to speak specific dialogue. + Persuade any unenhanced person to perform any peaceful or non-peaceful task. + Persuade any unenhanced person to cut prices in half during trade. [b]GRADE 3 [-€100,000]:[/b] + Persuade any unenhanced person or enhanced person (another Talker) to speak specific dialogue. + Persuade any unenhanced person or enhanced person (another Talker) to perform any peaceful or non-peaceful task. + Persuade any unenhanced or enhanced person to not charge any credits during trade. — [b][u]SKILL BLANK (no skill drive, -€0)[/u][/b]

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