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Devize Sigma

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originally posted in:Devize Sigma
5/12/2015 5:53:36 PM
7

Trials of Osirus loadout ideas

I know many of us are itching to get into ToO wen House of Wolves drops. This post is intended to be a reference for loadout ideas. Remember, ToO is going to be played much more conservatively. Feel free to post your ideas and why you choose certain loadout combinations. This could be class dependent, it could be map dependent, or it could just be loadout dependent. Please post your ideas. No loadouts are wrong or right, I'm just want to pull everyone's ideas together. Vex Mythoclast Pradeyths Revenge Jolder's Hammer Medium to close range maps, this would be one of my setups. Max impact on vex mows people down quickly. Praedyths revenge for parts of the map that may be just out of vex's range. It has nice stability and a fast rate of fire. No explanation needed for jolders hammer =P Red Death Sword Breaker Jolder's Hammer This setup is the one I would choose for medium to long range maps. If you can be accurate with the Red death, it's brutal at medium-long range. It will also heal you when you kill your enemy AND speeds up reload, which will help your team a lot if you manage to quickly make the round a 3v2. Sword Breaker has nice range and rate of fire for the sticky close quarters combat. Again, jolders hammer just happens to be my heavy of choice.

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  • I'm thinking Thorn Sword breaker and Against all odds Thorn would be great for skilled hand cannon users, if you do not kill them the damage indicator from thorns stasis will show where they are and sword breaker for obvious reasons Last of all AAO for its low rate of fire and high impact makes all the difference.

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