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Devize Sigma

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    This is our Xbox One group which flies under the Devize banner. We're a clan of mature members dedicated to console unity. Looking for a clan where you can get along with pretty much everybody? Join our ranks today! As our clanmates say, Devize Defines Destiny and we'll always be working to keep that true. We've got members ranging to active/retired military to family folks, to some that are still in school. If you want to belong without overboard restrictions and can follow our simple guidelines, then apply with us and make some new friends. We also have leadership and officers who are dedicated to specializing in Destiny game modes, and even have an MLG group formed across most of our consoles. Devize pretty much has something for everyone.

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originally posted in:Devize Sigma
5/12/2015 5:53:36 PM
7

Trials of Osirus loadout ideas

I know many of us are itching to get into ToO wen House of Wolves drops. This post is intended to be a reference for loadout ideas. Remember, ToO is going to be played much more conservatively. Feel free to post your ideas and why you choose certain loadout combinations. This could be class dependent, it could be map dependent, or it could just be loadout dependent. Please post your ideas. No loadouts are wrong or right, I'm just want to pull everyone's ideas together. Vex Mythoclast Pradeyths Revenge Jolder's Hammer Medium to close range maps, this would be one of my setups. Max impact on vex mows people down quickly. Praedyths revenge for parts of the map that may be just out of vex's range. It has nice stability and a fast rate of fire. No explanation needed for jolders hammer =P Red Death Sword Breaker Jolder's Hammer This setup is the one I would choose for medium to long range maps. If you can be accurate with the Red death, it's brutal at medium-long range. It will also heal you when you kill your enemy AND speeds up reload, which will help your team a lot if you manage to quickly make the round a 3v2. Sword Breaker has nice range and rate of fire for the sticky close quarters combat. Again, jolders hammer just happens to be my heavy of choice.

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  • Defender titan Magnetic Grenades - Because sticking people is far too much fun No Land Beyond - If you know me at all then you know how much I truly love this gun, if you do not know me in game yet you will soon find out (This is pretty much the only primary weapon I ever use in crucible, if I am using something else its for a bounty or dicking around). Nothing is more rewarding then doing well with this gun in crucible. Once you get the button combo down its quite potent. I personally find this weapon useful at all ranges on any map, but that is because I put in the time and effort to figure out how to use this weapon effectively. I will say this though, the Red Death will prove to be EXTREMELY useful in ToO. I can pretty much promise that you will be seeing TONS of thorns in ToO which the Red Death acts as a mini counter to. If you can kill them quick the health regen from Red Death will prevent their thorn dot from killing you. Also following up with the Red Death's health regen, because of this perk you can safely put all your stats into armor and speed disregarding regen because each kill you get will fully heal you. Having said all this I've been HIGHLY debating running Red Death in ToO for the reasons I just mentioned, I just cant really see myself putting down No Land Beyond. Felwitners lie - I got pretty solid rolls on this gun giving me hammer forger + rangefinder for some very nice range and ammo gets refilled into my mag on kills which is really helpful with the new crucible changes providing less special ammo all around. This combo has been treating me really well. Jolder's Hammer - I got amazing rolls with this gun. Rangefinder, field scout (increasing its mag size from 26-50), and crowd control. This gun is just an absolute beast and speaks for itself. Like Skizz this is pretty much the only heavy i bring with me into crucible. This load out is very effective if used correctly. No load beyond and my increased range Felwinter work extremely well together. Putting one shot into an enemy's body with no land allows for an easy switch and kill with my felwinters. I run with 100% intellect allowing me to drop my bubble more often which is the heart of how the build works. All weapons are extremely powerful, rewarding a steady hand and good positioning which the bubble helps to achieve.

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