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Sounds very familiar! The way I'm taking it is let's say there is 5 "levels or zones or even areas" in the full raid each time you clear one you will be locked out until the timer resets, be it a day, 3 days or a week, hopefully 1-3 days max. Then when you go back in you start after that checkpoint until the lockout timer resets then you will start at "level" 1. Also assumIng each "level" will produce loot. Obviously this is all speculation but from what he said and my usual encounter with raids this may very well be the case. Anyone agree or disagree? Let me know!
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The link is for the "Raid Loot." I thought the wording was pretty straightforward. Every game week (starting on Tues) you can have a character enter and get specific loot for Normal/Hard Raids. And this can be done for each character you have (so assuming maximum of 3) you can do up to 6 Raids with unique reward per week.
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Who are the 1st - 4th legends?
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Edited by ProwlyB: 8/14/2014 8:23:28 AM[quote]A given encounter only rewards players once a week[/quote] Definitely implies that players can complete a given encounter more than once a week, they just won't be rewarded for it.
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[quote] Each week, your progress and loot eligibility is reset. (A given encounter only rewards players once a week)[/quote] Kind a sucks wish it were 72 hours but this is the norm for raids
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This is probably true, but also unfortunate. Loot lockout is a cheap way to drag out the lifespan of content. On the plus side though, the no-lifers wont be able to poop sock their way to max gear in a week.