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The Ashen Conflux

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originally posted in:The Ashen Conflux
Edited by Timeless: 11/11/2015 6:29:29 AM
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Tzetok's Memoir, a Cabal Raid, Part 2

Part 1: https://www.bungie.net/en/Forum/Post/172743216/0/0 Memory 2: Everybody spawns in to a wasteland. The remnants of a once great city, torn to pieces by the Cabal. A chest is hidden here somewhere. After finding a certain street, some Psions will be seen running from Cabal, only for some to be shot, and others captured. After running to the end of this street where the Psions and Cabal where, your next boss spawns and rides right through the street right in front of you. The boss is a giant street sized Cabal Drill that shoots missiles and practically craps out Cabal. How to beat this boss is avoid getting hit by the drill and missiles it shoots out by hiding in buildings, and taking out Cabal whenever they appear. Then, your team has to, one by one, lure it from the end of a street by standing out in the open and waiting for the Drill to appear at the other end of the street. The Drill, once it spots you, will frill out its drill, and rush at you at a fast speed destroying any hiding spots it runs by. As soon as it gets close enough, run out of the way and find a friend to hide with as the Drill partially destroys it's drill. Do this four times, each time the timing gets harder, and after the fourth time, the drill will break. Once this happens everybody should run out and shoot the front of the Drill. A Harvester will come down delivering a more heavy duty drill and the Drill will come put that on and resume its patrol. The flaw with the second drill is that it had railings and makes the Drill slower. So the way to beat it this time is to have everybody hide and have one person jump on to its railings once it passes by. The person who jumps on has to hold down a button to "channel light into the core". A meter will appear on everybody's screen showing how much is left to channel to shut it down. Why shut it down instead of destroy it? If you channel to much light from one person, it'll blow up and kill everybody. Everybody must take a turn channeling their light into the core of the Drill. After you channel your light enough, you have to run back to a hiding spot while it chases you. It isn't too fast but you still have to sprint like hell. After the third time doing this, several Goliath Tanks will spawn in, and you'll have to be more cautious with what you do. As soon as everybody has channeled their light, a random person will be chosen as the "Detonator". The Detonator will have to hold a button down to detonate the core on the Drill. "But I thought you said if it blew up it will kill everybody?", true, but since all of the light has been channeled, it will be a more controlled explosion. But everybody needs to get out of the area first. So run out of the area, and in the long tunnel that you go into, the Detonator should detonate the core, blowing it up and queue rewards and black loading screen. Memory 3: Time for the grand finale. You and your team spawn in what looks like a giant throne room. Everything is futuristic looking and there are statues of alien figures lining the sides of the hall. At the end of the hall is a throne facing away from you, and behind that is a large window showing that your on a mountain overlooking a destroyed, burning city. A name appears on your screen, Eternity's Summit. The throne turns around, showing a small, yet majestic looking Tzetok. Tzetok then mutters some words in an alien language and suddenly starts glowing. The entire hall is expanded into the air around it and if you where to look outside you would see a giant bubble enveloping the entire mountain and then some. Inside the bubble, your team would be standing on a golden plate floating out into the air as a giant light appears in front of you forming into a giant ethereal being named, Tzetok, The Broken. The fight begins with Tzetok throwing giant orbs of light at you while your team runs along an unseen path only visible when your near it. And don't stop moving, cause the ground will disappear if you stand still to long. Also, the invisible arena gets steeper and more parkour related as you go further out. An orb will randomly spawn somewhere in the air and one person at random will be chosen to make their way towards it with a buff called "Light sees all" that lets them see the entire arena. While that person does that, the others should be trying to shoot at Tzetok and distract him because he'll try and go for the orb as well. If Tzetok grabs the orb, he'll do a quick praise the sun and kill everybody. If your runner gets the orb, he'll be "forgotten" and Tzetok will detain everybody and fly to the back of the giant bubble. Everybody except the "forgotten" will die. (And no, this isn't counted as a real death as long as the "forgotten" is active) The "forgotten" will have to hardcore parkour there way to Tzetok and dunk an orb onto his face and cause massive damage. Taking away 1/6 of his health. After that, Tzetok will scream and everybody will be revived and teleported back to the floating golden plate. This time, there will be enemies called Councilmen that will float around and zap you with their heads. And two orbs will spawn this time. Tzetok will move faster and gain an attack that lets him teleport somebody somewhere randomly. Do the same as last time, but the Councilmen will still attack the "forgotten" though. Do this repeatedly until you get up to five orbs spawning. Then after dunking the last ones, the final phase begins. Communication is key here, as the one person who didn't ever grab an orb is spawned and given a buff called "Chosen', but everybody else is invisible to him/her and the invisible can see a maze with Tzetok in the center. But the Chosen must listen to their friends and navigate the maze and not touch any side of it, or the Chosen will start dying. Also, Tzetok's Psion body will be visible to the Chosen, but the invisible will be able to see his giant Ethereal form trying to attack the Chosen. So keep talking. In the maze there will be some gaps to jump over and Tzetok will shoot at you and once close enough in the maze, Tzetok will start to detain the Chosen, but an invisible person will have to sacrifice their ability to see the maze to save the Chosen, so you only can get detained five times than your dead. As soon as the Chosen reaches Tzetok they'll have to make a dead sprint to him and then, in an epic slow mo dive, dunk an orb onto him and kill him. But wait there's more! As soon as he's dead. You respawn where you first fought Tzetok and than run for your life as everything collapses around you. Nothing challenging, just an epic close. Run into the light and fade to black and reward screen. Fin. Hope you enjoyed this walk of text I have created, feel free to criticize me on anything.

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