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Hammerthyst

"Long Live the Queen"

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    We are all Purple, or so they say...the Queen's fall is in question, but our loyalty is not; we will find her if she is lost, and we will serve her purpose if she is to be found. We are the guardians who do her will, and though you may not respect our choice in colors, it will be the last thing you ever see.

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originally posted in:Hammerthyst
9/19/2015 5:48:59 PM
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Hammerthyst Aquisitions Log : Ability Collision

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Alright so the Original concept was actually written in the suggestion post by Collin8033, and I think it's a great idea. So after about an hour or so this is what I came up with, tell me what you guys think and keep in mind this concept worked well in other games like Mass Effect where the abilities would create interesting effects that rewarded teamwork but weren't terribly over powered. So here are a few ideas I came up with: [b]a[/b] - [u]Shadowshot[/u] [b]b[/b] - [u]Nova Bomb[/u] [b]c[/b] - [u]Ward of Dawn[/u] [b]d[/b] - [u]Golden Gun[/u] [b]e[/b] - [u]Radiance[/u] [b]f[/b] - [u]Hammer of Souls[/u] [b]g[/b] - [u]Arc Blade[/u] [b]h[/b] - [u]Storm Trance[/u] [b]i[/b] - [u]Fist of Havoc[/u] [b]a+a[/b] = Arms of the Void - [i]grabs hold of enemies and lifts them into the air.[/i] [b]a+b[/b] = Void Collapse - [i]pulls targets into a artificial black hole.[/i] [b]a+c[/b] = Void Trap - [i]reaches out and pulls targets into the bubble to be contained.[/i] [b]a+d[/b] = Brair Patch - [i]Targets who are shot with the golden gun create more Shadow shot effects.[/i] [b]a+e[/b] = Ignition Strip - [i]if radiance is used in proximity to the void core, all tethers are ignited.[/i] [b]a+f[/b] = Void Lash - [i]hammers thrown to shadow shot core cause the tethers to whip out and strike targets.[/i] [b]a+g [/b]= Void Bind - [i]Targets are pulled close together and blinded.[/i] [b]a+h[/b] = Thorns of the Void - [i]Those tethered are shocked if the core is struck by Storm Trance.[/i] [b]a+i[/b] = Void Spiral - [i]Targets are tossed about, raised through the air and then tossed outward.[/i] [b]b+b[/b] = Binary Nova - [i]the two Nova bombs Rotate around each other.[/i] [b]b+c[/b] = Ward of Night - [i]within Ward of Dawn, enemies take void damage over time.[/i] [b]b+d[/b] = Black Golden Gun - [i]Golden Gun user is hit or passes through a nova bomb turns the golden gun to void, each shot causes a micro Nova Bomb[/i] [b]b+e[/b] = Heart of Embers - [i]Radiance users hit by or passing through nova bomb turns the radiance to void, each grenade is cause void effects and melee attackers take damage[/i]. [b]b+f [/b]= Hammer of the Void - [i]Hammer of Souls user is hit or passes through a nova bomb turns the Hammer of Souls void, each shot causes a micro Nova Bomb[/i] [b]b+g[/b] = Blade of the Void - [i]Arc Blade user is hit or passes through a nova bomb turns the Arc Blade to void and lengthens the blade, increasing the range of Arc Blade.[/i] [b]b+h[/b] = Chain Nova - [i]storm trance user is hit or passes through a nova bomb turns the Storm Trance to void, each Kill causes a micro Nova Bomb[/i] [b]b+i[/b] = Havoc Bomb - [i]If struck by either Fist of Havoc of Nova Bomb users, causes the alternate to ignite for a second time[/i]. [b]c+c[/b] = Ward of Twilight - [i]Doubles the time Ward of Dawn is in effect and it's durrabilty, ward effects stack.[/i] [b]c+d[/b] = Ward of Flame - [i]causes Ward of Dawn to pulse damage to enemies near Ward of Dawn.[/i] [b]c+e[/b] = Ward of Embers - [i]while radiance is active inside Ward of Dawn, enemies inside ward of dawn take solar damage over time[/i]. [b]c+f[/b] = Ward of Shame - [i]causes Ward of Dawn to move around the caster.[/i] [b]c+g[/b] = Ward of Blink - [i]while arc Blade is active inside Ward of Dawn, enemies inside ward of dawn are teleported outside the ward of dawn, and those trying to enter exit on the opposing side of entry.[/i] [b]c+h[/b] = Ward of Sparks - [i]while Storm Trance is active inside Ward of Dawn, enemies inside ward of dawn take arc damage over time.[/i] [b]c+i[/b] = Ward of Havoc - [i]Enemies inside ward of dawn are killed, enemies trying to enter ward of dawn are repelled backwards.[/i] [b]d+d[/b] = Ricochet Effect - [i]when a target hit with more then one golden gun at a time is killed each shot is sent into a nearby enemy.[/i] [b]d+e[/b] = Heart of Flame - [i]Radiance users hit by Golden Gun explode causing damage to nearby enemies and then revive moments later.[/i] [b]d+f[/b] = Hammer of Dawn - [i]Target struck with both or if a hammer of souls user strikes or is struck by a golden gun user, next hammer or golden gun shot causes a pillar of flame that ignites nearby targets and causes considerable damage.[/i] [b]d+g[/b] = Blink Shot - [i]When one strikes another their next hit sends the other one to the position of their next victim.[/i] [b]d+h[/b] = Call of Thunder - [i]When storm trance victims are killed by Golden targets leave behind storm grenades that damage nearby foes.[/i] [b]d+i[/b] = Rolling Thunder - [i]if struck by or passing through a fist of havoc, next golden gun shot causes a micro fist of havoc.[/i] [b]e+e[/b] = Echoes of the Flame - [i]When a radiance user strikes another radiance user nearby allies are granted flame shield for a time[/i]. [b]e+f[/b] = Heart of Flame - [i]Radiance users hit by Golden Gun explode causing damage to nearby enemies and then revive moments later.[/i] [b]e+g[/b] = Firebolt Charm - [i]Active Blade dancers hit by radiance users for a short time ignite deal damage to nearby foes and their speed is doubled[/i]. [b]e+h[/b] = Smiting Charm - [i]Storm Trance users meleed by a radiance user extend the time of storm trance and those hit by storm trance ignite taking damage over time[/i]. [b]e+i[/b] = Critical Failure - [i]radiance users hit by fist of havoc explode causing a Solar Nova Bomb[/i] [b]f+f[/b] = Hammers Falling - [i]Should a hammer hit an ally using hammer of souls, it will be added to their next swing, doubling the hammers thrown and extending their meter.[/i] [b]f+g[/b] = Freaky Friday - [i]When one strikes another their weapon roles reverse; arc blades can now be thrown, hammer of souls can now blade dance.[/i] [b]f+h[/b] = Call of Thunder - [i]When storm trance victims are killed by hammer of souls targets leave behind storm grenades that damage nearby foes.[/i] [b]f+i[/b] = Rolling Thunder - [i]if struck by or passing through a fist of havoc, next hammer of soul strike causes a micro fist of havoc.[/i] [b]g+g[/b] = Arcblade Clash - [i]if blade dancers should collide they will be sent backwards and an arc Nova Bomb will occur.[/i] [b]g+h[/b] = Dance of Storms - [i]If a blade dancer is hit by storm trance or if a Storm trance user is hit by blade dance, both will become invisible for a short time.[/i] [b]g+i[/b] = Lightning Strikes Twice - [i]If a blade dancer is hit by fist of havoc they are launched into the air and are Provided Death from Above.[/i] [b]h+h[/b] = Storm Call - [i]If a target is struck by two Storm Trances at the same time the damage is doubled, target is blinded, and target staggers.[/i] [b]h+i[/b] = Eye of the Storm - [i]If a storm trance user passes through or is hit by fist of Havoc they are sent into the air and rotate, causing damage to all enemies in range.[/i] [b]i+i[/b] = Second Wake - [i]If fist of havoc is struck by a second fist of havoc the second havoc will have twice the range and deal 50% more damage as the previous.[/i] be cool to see some of these collide in PvE and PvP, be crazier then Mass Effects ability collision that's for sure.

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