With the amount of sophistication game development is at right now. Don't you think it would be easy for them to populate the maps with enemies? I mean I used to make multiplayer maps for Half Life. I could also make single player maps, and pupulate them with enemies. Assign them a area to patrol. And even add a little bit of scripting. Me as a single person could do that. Do you think a huge team of developers like Bungie could not?
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I get what you are saying, why aren't all the maps populated? I would (pulled from my butt) say they just left that stuff out because it doesn't really take up that much memory (compared to graphical maps), and easy to add the code later. Maybe the enemies would just be chillin taking up server capacity or something. Funny - my roommate created our college dorm in a HL MP map. Watching him sort of game me the idea that I had a rough idea how games were made.
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Edited by Unforgiven: 2/5/2015 1:28:43 AMYea it really is made that way. Only the tools developers have vs the modders and map makers is a lot more complex and advanced level. Obviously it isn't that simple, but for a talented developer that has a single person assigned to a different task, it isn't that difficult to populate an area with enemies and assign them some level of scripting. The AI has already been programmed into the game, so that doesn't need any changing. Enemies will duck in and out of cover, try to flank you, etc. That's already in the game.