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2/5/2015 12:48:32 AM
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you OBVIOUSLY have absolutely NO -blam!-ing idea how a Game Developement company works. You are basing ALL of your information on your own short-sighted, self-centered view points. A Game Developement Company has TEAMS, sectioned groups of people, designing different parts of the games. You have the Artsy-Fartsy people designing the way everything looks, the pallets, the textures, the concept art, the storyline. You have the Graphic Design people and the Terrain people working on the way everything should look and the way everything VISUALLY should FEEL in certain areas. Who gives a single flying, flaming, cockmongering -blam!- if its on the goddamn disc? ITS -blam!-ING LANDSCAPE. You found -blam!-ing placeholder [b]NAMES[/b] on the -blam!-ing [i][b]LANDSCAPE[/b][/i]. That is like looking at a picture, seeing a single teeny, tiny smallest portion of it and then saying the rest of it is worthless because it uses the same color scheme as that small section. 'spoken with countless game developers and have many friends in game developement.' 1-3 man Indie Devs, or those dudes who learn to make 5 batch files run together to play a game of SNAKE are entirely and utterly different than AAA / Big Team Developer groups. That is like comparing Unturned (absolutely fantastic F2P, single-person (hes like 16 too) made zombie survival game.) to -blam!-ing Darksiders 2. Sure, one single guy made Unturned, but an butte load and a half full of developers worked to create Darksiders 2.
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