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Edited by Unforgiven: 2/5/2015 12:12:00 AM
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  • you OBVIOUSLY have absolutely NO -blam!-ing idea how a Game Developement company works. You are basing ALL of your information on your own short-sighted, self-centered view points. A Game Developement Company has TEAMS, sectioned groups of people, designing different parts of the games. You have the Artsy-Fartsy people designing the way everything looks, the pallets, the textures, the concept art, the storyline. You have the Graphic Design people and the Terrain people working on the way everything should look and the way everything VISUALLY should FEEL in certain areas. Who gives a single flying, flaming, cockmongering -blam!- if its on the goddamn disc? ITS -blam!-ING LANDSCAPE. You found -blam!-ing placeholder [b]NAMES[/b] on the -blam!-ing [i][b]LANDSCAPE[/b][/i]. That is like looking at a picture, seeing a single teeny, tiny smallest portion of it and then saying the rest of it is worthless because it uses the same color scheme as that small section. 'spoken with countless game developers and have many friends in game developement.' 1-3 man Indie Devs, or those dudes who learn to make 5 batch files run together to play a game of SNAKE are entirely and utterly different than AAA / Big Team Developer groups. That is like comparing Unturned (absolutely fantastic F2P, single-person (hes like 16 too) made zombie survival game.) to -blam!-ing Darksiders 2. Sure, one single guy made Unturned, but an butte load and a half full of developers worked to create Darksiders 2.

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  • Edited by Unforgiven: 2/5/2015 1:00:29 AM
    I understand how it works man. It is obvious. Or at least how Bungie works together with Activision. The goal was to make a game you could play over and over, the same content every week. But the original goal was to have a whole open world which you could explore. What it turned out to be, was the opposite. Who knows why this was the case. Could be because it was a disagreement between the owners and the design team. But somewhere along the line, the scope of Destiny was changed. And with all this leaked content which is already available points to the fact that it was cut for the purpose of generating revenue, and spending the least amount of money on paying the developers. This is a common mistake that people make in development. They try to minimize development costs, and instead concentrate on driving traffic to their product by creating an enormous hype train using their huge advertising budget. They concentrated more on advertising than actually making the game better. Hence the result, and the reason why Destiny has such mixed review scores. Please don't tell me to play another game, as I am simply providing information which is already available. I just wanted the fanbois to eat it, and the Christmas noobs to know what they are getting themselves into. I am already playing better games, and with so many great games coming out, Destiny will not sell as well the second time around. But then again, this is not new info. Destiny has more news articles about it, than the War in Iraq. Lol.

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  • Bungie didn't work with Activision. Bungie did the work, Activision produced, IE paid for, the game.

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