Its a fantastic legitimate strategy, the problem is that its so effective it just highlights certain questionable mechanics in the game. Orbs of light for instance and whatever orbs you create are also available for the 5 other players around you, or showing how Control is a very lackluster objective gametype.
I mean think about Control as a gametype. You could take the territories or you could just keep getting kills as if it was clash. That pretty much what these guys did, and since the only way to progress in the objective gametype is to get kills, taking over the territories didn't mean a damn thing if they couldn't kill the opposing team. Their strategy wasn't a problem, the problem is control as gametype and[u] possibly [/u]the availability of orbs of light.
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