I came up with a pretty good solution have the hunter just have a mist bout him, kinda like the wizarfd darkness that harms nearby enemies and heals nearby teammates or boosts their stats.
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Edited by Evilman520: 2/3/2015 8:08:07 AMyeah, but again, that follows the "support" thing that Hunters are not meant to be known for. They are assassins, made to infiltrate, dispatch, and exfiltrate with little to no damage to themselves. They specialize in high mobility and hit-and-run. Maybe, this could be some kind of exotic effect from an exotic armor piece? As for perks for my Super, one i figured out a couple: 1st perk: Spacial Tear - Your attacks leave a temporary tear in the fabric of space, dealing damage to any enemies who touch it. 2nd perk: Wide Blade - Your attacks cover less distance, but have a wider reach 3rd perk: Fearless - discard all defense to gain an additional charge. You take additional damage from all soucres.