HUNTER SUBCLASS
Void Seeker
The Darkness is more empty than we thought.
Super: Eternal Darkness
Empty yourself of your light as you become one with your enemies.
While activated you are covered in darkness and your movement abilities greatly increase. While in motion you become a blur and enemies have trouble locating you.
Upgrades:
Fist of Darkness- while under effects of Eternal Darkness your melee does greatly increased damage (cannot one-hit kill in crucible but is effective against PvE enemies.)
Cloak of Darkness- you take reduced damage and taking damage produces orbs of light.
Cover of Darkness- you gain the ability to produce a cloud of darkness that slows down the mobility of enemies (similar to the Wizards ability but the Cover of Darkness does not cause lingering damage.)
Melee Ability: Void Bash
Don't bring a gun to this knife fight.
A lunging knife attack that causes the knife stay in the target which results in lingering damage.
Upgrades:
Jab of Pain- the lingering damage of Void Bash is replaced with a sudden burst of damage to the target after a successful hit.
Blind Sided- targets hit with Void Bash have a temporary loss of vision.
Leaping Lash- Void bash has increased lunge range
Grenades:
Flip Grenade: enemies hit with this grenade are highlighted and have reduced movement.
Trap Grenade: enemies who walk into this grenade can't move.
Void Grenade: a sticky grenade that causes lingering damage.
English
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As much as I like the idea... this would give Hunters not one, but three movement-free Supers. I think that, to bring some balance in Supers, the third Super for a Hunter should be a stationary one.