Hunter, Void
Name: Extinguish
Description: Wield and honor what has been put forward to you, and bring it into battle
Super: Two small daggers are summoned and your agility is increased by a significant amount but armor is lowered. You are transparent with a purple glow. The super attack blinds to LT&RT/L2&R2 and takes 2 hits to kill a guardian, 4 if the guardian has a shield.
Super Upgrades:
Payback: If killed during a super, you have the option to blast a grenade like explosion, which slows down any enemies nearby but causes very little damage
Double Take: Your daggers attack at a faster rate but drains more super energy
Final Blow: If you finish off a damaged enemy with only one dagger attack you get extended super time.
Grenades:
Spy: A tiny grenade that sticks to an enemy and if near their teammates, it'll reveal their location on the radar.
Movement Collector: A chain reacting grenade that slows movement and yours if too close
???: The grenade that will bounce on a surface once and stick to the next surface it touches, if an enemy gets close to its lingering blast radius, it'll bind them for 2 seconds.
Jumps:
Regular: Flash, cannot jump, but teleport to a spot in any direction with limited range. Click left stick to go upwards
Jump Upgrades:
Rock Climber: increases the teleport range
Goku: Can triple teleport in any direction
Delay: Hold A/X to delay your teleport to confuse enemies and hold the left stick in the direction desired, can be held for 2 seconds.
[spoiler]Im up for any suggestions and any edits I can make[/spoiler]
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