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Edited by Khan the Reaper: 7/25/2015 6:49:29 PM
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Exotic Maker. Perk Maker. Sublcass Maker

Edit 7/25: For people having trouble with ideas, here's two themes that may help. Theme #1 Class specific exotics: in the taken king, we're suppose to be getting some. Let's see what you guys can come up with. Theme #2 Toxotics: this is basically an exotic with an amazing perk but it is also hurts you somehow. Not really doing a competition because I'm very inconsistent. Edit 7/24: Glad to see we're getting some traffic going again. I've decided to change what this forum is about. I want it to be a creation outlet for everyone to share their ideas, not just for exotic gear. Hopefully you guys like the change. I'll try and include some examples. Edit 6/11: Wow, I'm surprised that people actually want this forum to stay alive. I'm sorry for being silent for so long so I've responded to a couple of posts. I'll try and respond to anyone else that adds something. Also I'm going to look for the list of exotics that I have from the last competition. I'll post it when I find it. I'm debating on doing another one. Message me if you think I should. Exotic list - Old Favorites [spoiler]https://docs.google.com/document/d/1CjnqpY5AhephV0GihorUyxY38RxfmTb_Sz0tJSfyWQY/edit?usp=sharing I also included the names of all the creators. [/spoiler] Name: Type: Description: Design: Attributes: Initial Upgrades: Exotic Upgrade: Here are some of my examples. Gunslinger [spoiler]Name: Jester's Will Type: exotic hunter helm Description: Don't fall prey to the tricks of a mad jester. You will regret it. Design: a normal hunter helmet with a white smiling mask surrounds the front of the helmet. Attributes: Strength Upgrades: melee attack speed, orbs regen melee energy Exotic upgrade: Dancing Joker- the gunslingers throwing knife leaves a dancing after image of the guardian on the spot that it is thrown and lasts 8 seconds. In pve, they take aggro from enemies. In pvp they show up on the radar as enemies.[/spoiler] Striker [spoiler]Name: Rulers Helm Type: Titan helmet Description: When faced against the will of a king, one must ask, "How do I repent?" Design: Golden helm with a crown melted into the top. Attributes: Intellect Upgrades: Grenades give more super energy, killing minions of the darkness grant more super energy Exotic Upgrade: Monarch's Wrath- Fist of havoc does more damage and kills with your super grant the titan an armor of light that lasts 5 seconds.[/spoiler] Void walker [spoiler]Name: Abyss Gravity Type: warlock helm Description: Return to me... Design: a grey warlock helm with small void particles surrounding it. Attributes: Intellect, discipline Upgrades: melee hits replenish grenade energy, more super energy from genade kills Exotic Upgrade: Abyss Gravity- vortex grenades and nova bomb have an increased radius for their damaging fields. They also have a strong singularity effect that pulls people in its radius to the the center. [/spoiler] Sun singer [spoiler]Name: Flight of Hermes Type: Warlock boots Description: True freedom is only known to the sky's. Design: Navy blue pants with large golden wings on the outer left and right side of the feet. Attributes: Discipline Upgrades: heavy ammo, speed reload primaries Exotic upgrade: Flight-extends the duration of angel of light. Grants a speed boost and better control while airborne.[/spoiler] Defender [spoiler]Name: Dynamo Luminescent Type: Titan chest Description: Bring forth the light. Design: A dark blue armor piece with an orb of light inside the chest and two small ones on both shoulders. Attributes: Intellect, Discipline Upgrades: bonus special ammo, reload speed for pulse rifles Exotic upgrade: Light Giver-Gift of light(orb gens with force barrier kills), gift of the void(damage to ward dawn gens orbs), and iron harvest(chance for orbs with heavy kills) are free perks. [/spoiler] Blade dancer [spoiler]Name: Shadow? Description: Design: Attributes:intellect Upgrades: Exotic Upgrade: Nightcrawler-gain a blink slide and sliding gives a chance to go invisible[/spoiler] I love to hear feedback about my own stuff as well Some more of my ideas. [spoiler]Name: Mike Titan Type: titan gauntlets Description: You just got knocked the -blam!- out! Design: boxing gloves Attributes: strength Upgrades: melee speed, grenade hits give melee energy Exotic: gives striker storm fist a stun ability as well as a knock back effect. [/spoiler] [spoiler]Name: Breacher's Gauntlets Type: hunter gauntlets Description: Knock Knock.... Design: bullets up and down the sleeves with grenades around the shoulder Attributes: Discipline Upgrades:orbs replenish health, melee replenishes grenade energy Exotic upgrade: Specialist- Doubles the amount of clusters from Swarm and Skip grenades. [/spoiler] [spoiler]Name: Traveller's Dawn Type: Titan Chest Description: Bathe in the light of the traveller. Design: clear muscle shaped armor with the the crest of the traveler in the top right. Attributes: Intellect, strength Upgrades: bonus heavy ammo, heavy reload speed Exotic Upgrade: Supreme Aegis- Armor of light is a free perk [/spoiler]

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  • Name: The companion Type: Fusion rifle Damage type: void Description: It's life or death, now pull the trigger already. Perks: 1. Very low recoil and somewhat short charge time. Low range. 2. Shooting allies with this weapon heals them. Design: Fusion rifle with sights that change color when aiming at an ally and when aiming at an enemy.

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  • Edited by Glass Jaw: 3/17/2015 12:43:09 AM
    Name: DIY Type: Scout Rifle Damage type: Can be changed to any type, like Murmur Description: If you want something done right... Perks: 1. Weapon can be used in primary or secondary weapon slot. 2. Low damage, very long range, very large clip size 3. Weapon can be fired in full auto mode (low rate of fire though) Design: Like an old crappy hunting rifle with a duct-taped mag, rusty barrel, cracked stock, etc.

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  • Name: Dusk Type: Auto Rifle Damage type: Solar Description: The war continues. Every day, every night. Perks: 1. High rate of fire, low impact, very long range 2. Exploding bullets 3. Bullets over penetrate and stagger enemies. 4. Precision kills with this weapon instantly restore a portion of your health. Design: Auto rifle with camo paint job and hash marks etched into the stock.

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  • Name: The Secret Weapon Type: Hand cannon Description: One of the first weapons infused with light from the Traveler. Was lost shortly after. Hasn't been fired in centuries. Perks: 1. Each hit landed buffs the damage of your next shot (would max out at some point obviously) 2. Does more damage to enemy shields. Design: Silver hand cannon with small gold spikes along the top of the barrel. Makes incredibly loud noise and fires glowing white bullets. Enemies killed with this weapon disintegrate in white light.

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  • Name: The plague Type: Pulse rifle Description: Spread it! Perks: 1. Increased precision damage 2. Any enemy hit with this weapon is surrounded in a cloud that damages all of that enemy's allies within it. Design: Dirty pulse rifle with black and green smoke slowly coming out of the barrel.

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  • Name: Vengeance Type: Hunter gauntlets Description: It shall be mine Perks: 1. Taking damage from enemies buffs speed, reduces all ability cooldowns, and buffs melee and grenade damage. Design: Standard gauntlets with spikes along the side of each forearm and red stains on the hands

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  • Edited by Glass Jaw: 3/17/2015 12:39:03 AM
    Name: Blinding Light Type: Warlock helmet Description: The fallen and hive both screeched and recoiled in terror, unable to see in the magnificent light, I rallied my team and we finished them one by one. Perks: 1. Radiance now also buffs you and your fireteam's weapon damage, and you don't have to reload 2. Enemies damaged by any ability are blinded. Design: Looks like the pre-DarkBelow vanguard helmet but with a glowing white faceplate.

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  • Name: The sun god Type: scout rifle Description: Burn what you see as necessary Damage type: solar Perks: 1. Heavy damage and long range 2. Hitting an enemy causes them to burn very very slowly until they die. Design: scout rifle with long scope and glowing orange cords running along it.

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  • Title: The Symphony Type: Rocket Launcher Description: Loud yet beautiful, mostly loud though Perks: 1. Rockets leave behind a sphere of void light that damage any enemies inside. 2. Rockets leave behind a trail of void light that damages enemies who touch it. 3. Enemies killed by this weapon have a small chance of exploding. Design: A tuba!

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  • Title: Not a toy Type: Fusion rifle Description: He screamed, "No don't touch tha-" and then he was gone. Perks: 1. Very fast charge rate (low stability though). 2. Kills reduce all ability cooldowns 3. Shots fired can chain off onto multiple targets.

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  • Basics: Name: Lovingly Hostile/Friendly Hostility Description: This gun seems to have a special attraction towards you, seeming to build a passionate hatred for anything desiring to harm you. Rate of Fire: 66 Impact: 36 Range: 40 Stability: 30 Reload: 24 Magazine size: 21 Perks: Kinetic Damage You've Got a Friend in Me: This weapon shoots in Semi-Automatic mode and precision kills with this weapon have a higher chance to drop ammo. 1st set of 3 Perks: Aggressive Ballistics, Smart Drift Control, Accurized Ballistics Primary Perk 1: Scavenger 2nd set of 3 Perks: High Caliber Rounds, Hammer Forged, Lightweight Primary Perk: Shoot To Loot As you can see, this weapon is about keeping the damage while making sure you don't run out of ammo. The gun shoots very slow, slower than any other auto rifle, but does more damage. Should probably clear up on the title: This is NOT in the heavy slot! I just meant heavy as in it would be a big looking gun.

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  • Title: Hot feet Type: Warlock boots Description: Leap through the sky, blazing trails of fire. Perks: 1. Glide farther, higher, and faster. 2. Carry more ammo for all weapons. OR Get two scorch attacks. Design: Normal boots that emit sparks while gliding.

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  • Name: The Hound Type: Scout rifle Description: Man's best friend. Perks: 1. Kills reduce all ability cooldowns. 2. greatly increases stability, mag size, and fire rate, but slows reload 3.Shots fired can curve slightly to hit targets more accurately

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  • Name: The Invader Type: Fusion Rifle Description: "We come in peace" Damage type: Electrical Perks: 1. Dramatically increases range and damage. 2. Kills reduce the cool down of grenades.

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  • Type: Warlock gauntlets. Description: "An extremely rare piece of gear from the golden age." Design: Normal gauntlets with a ring of either fire or void light circling around the wrist. Perks: 1. Reduces cool down of grenades and scorch/energy drain. 2. Increases damage for scorch/energy drain. 3. Ability kills reduce the cool down of radiance/nova bomb.

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  • Name: The Coach Type: Shotgun Description: "Let's teach 'em a lesson." Perks: 1. Kills have a chance of returning ammo directly to the magazine. 2. Greatly increases range. 3. Weapon can be fired in full-auto mode.

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  • Edited by NinjaStorm20: 3/17/2015 12:42:20 AM
    •Name: The Traveler's Reserve •In-game description: "Return to us the Traveler and usher a new Golden Age" -The Speaker -or- Made with parts of the Traveler and crafted with the light of The Speaker, this helmet holds extreme power. •Description: An exotic hunter helmet that is similar to the Arachnid helmet. Made with the same material as the Traveler and the eyes glow bright white •Initial Upgrades: Increased super energy from minions of darkness and you replenish health when you pick up an orb of light •Exotic Upgrade: 'The Traveler's Gift' Golden Gun has more ammunition and Arc Blade has more 'swipes'

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  • Hit and Run Base stats 322 attack Parent class- Special Weapon Burn modifier- Arc Weapon type- Sniper Rifle Fire mode- Semi-automatic Magazine- 6 Reserve ammo- 16 Description- "This is not cowardice, just tactics." Upgrades Farsight 1.4 Increased range, slight decrease of stability and reload Precision Scope 2.0 greater target acquisition, decreased lens flare CQB Sight Quicker hip-to-eye targeting and easier handling, significant decrease in range little lens flare. Mulligan- a missed shot has a chance to return to the magazine Skip Rounds- Ceramic coated bullets that allow bullets to skip off hard surfaces. Reduced handling because of extreme density. Hammer Forged- Armor piercing rounds that over penetrate targets. Extreme density allows more rounds to be packed into the magazine Perfect Balance- The weapon has extremely low recoil. Hit-and-Run- A precision kill with this weapon grants invisibility and increased agility for 5 seconds. Upgrade Attack (x4) requires radiant energy, glimmer and relic iron.

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  • An All Class Chest piece Name: Warlord Description: One just isn't enough... Perks: Carry Less Special Ammo ; Carry Less Heavy Ammo (to make it fair) Exotic Perk: Equip two Exotic weapons

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    3 Replies
    • What is the point, Bungie will release new exotics, and just when everyone gets use to them they will nerf the living shít out of them, I thought cod was going downhill, but I guess all games are, thanks Bungie you have literally taken my favorite hobby and ruined it for me, I hate you and hope you all get herpes and die horrible deaths.

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    • Dang I put a bunch of my good ideas in another forum like this.

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      • Exotic Heavy Weapon: The Synergism It is a combination of a Void shotgun, Solar sniper, and Arc fusion rifle. STAY WITH ME HERE. This weapon is very unique and would work best as a hard mode raid boss reward, perhaps for the 4th expansion or beyond. To fire it, you hold to charge (like a fusion rifle), and when it shoots it releases 1) A shotgun blast similar to the damage and range of an Invisible Hand M7 (lowish damage and bad range) 2) 5 Fusion rifle bolts with excellent range falloffs, but a relatively wide spread and low damage 3) A red sniper round with a similar range and damage profile to the Praedyth's revenge (Acceptable range but low damage) It fires slightly faster than a stock Plan C, but is fully automatic with no delay between the shot and the beginning of the next shot's charging. The sniper round only does the above damage when ADS, when hip firing its damage is halved. The recoil is very significant. Each shot will make it kick like a shotgun, reducing but not eliminating its ranged intentions. It is best suited for close range, but you have to ADS for reliable mid range kills due to the half damage sniper round when hip firing. Keep in mind that although at melee distance this will do a lot of damage, you have to charge before each shot, making it fairly balanced for PvP. Also keep in mind that it is competing not with the likes of shotguns, fusion rifles, and snipers, but against LMGs and Rocket Launchers, and exotic ones at that. It may seem very powerful, but so is the Gjallarhorn. Aesthetics: Start off with an Invective-Esque design, with a purple glow. On top of that is a triangular barrel, with red-orange accents and a few technical-metallic attachments on it so it looks less barren. Below the shotgun, there's a fusion rifle thingy. I'm not good with words. The main chunk of a fusion rifle (not the stock or body, just the battery in the back and the firing chamber) is below the shotgun. As you may have guessed, this has some light blue accents. Try not to see it as three weapons awkwardly glued together, but one weapon that was built like this from the ground up. If you're imagining this in your head as a ridiculously tall weapon, I'm sorry, I'm not very good at describing it with words, and I'd be even worse at trying to draw it. In my head it looks awesome, but that probably doesn't mean much to you. Along each component is a thin transparent stripe that fills up with the corresponding color of the damage type while the shot charges. It has a mid zoom sight (1.5x). The sight is square in shape, with thin bezels (sides) and a circular reticle. This reticle is for the shotgun and fusion rifle, while a dot above the reticle is for the sniper portion. Inspection Page: Name: The Synergism Weapon Type: ??? Description: "Unifying multiple forces can produce dangerous results." Material details: this weapon requires different planet resources for each damage node, with the final node requiring all four. Above material details are three buttons to toggle which component you are inspecting. They have different stats, but the upgrades that change the stats change them equally. I'm not sure how comparisons would work, as you would be comparing Heavies to Special weapons in a sense. Also, the individual stats of each weapon are abysmal, it's them working together that make it a formidable weapon. Basically, no matter what route you went with the stats, they wouldn't accurately describe the weapon. However, the stats below may help convey how the weapon would feel. Charge Rate: 25, Slightly slower than stock Plan C. Fires about 1 shot each second, 60rpm. Impact: Each part has a low damage compared to legendaries of the same weapon type. Range: The shotgun has a low range (12), the fusion rifle has excellent range (85) but a 40% wider spread than average, and the sniper has an average range (48). Stability: Kicks like a mule, a good third more than an Ice Breaker. Reload: Reloads like a shotgun, one round going in every 0.7 seconds (21 frames). If the magazine is empty, getting the first round in will take 1.0 seconds. This means going from 0 to 5 takes 3.8 seconds, and 0 to 6 takes 4.5 seconds. Magazine Size: 5 An average heavy ammo pack will grant you 12 rounds, and you can hold a total of 36. Tier 0 Upgrades: Full Auto: This weapon can be fired in full auto mode. Void, Arc, Solar Damage: The separate components of this weapon each deal a different damage type. Zen Moment: Not traditionally a tier 0 upgrade, but it is a fitting upgrade that helps with balance between PvE and PvP (More of a PvE thing). Tier 1 Upgrades: Soft Ballistics: Less Recoil. Penalty to Impact. -5% damage, +10 stability. Aggressive Ballistics: More predictable recoil. Enhanced impact. Shorter range and more recoil. +10% damage, -5 range, -5 stability. Field Choke: More range and impact. Increased recoil. +5% damage, +12 range, -15 stability. Final Round Plus: Adds a round to the end of the magazine that does 50% (yes, 50%) more damage. This increases the clip size from five to six. The last round can only use this enhanced damage once very 5 seconds (this cool down can either occur behind the scenes or could be an aesthetic part of the weapon. There could be a bar that fills up below the sight for when not ADS, and a bar at the bottom of the sight when ADS that is small but visible. These lights wouldn't be activated until the upgrade is purchased.) This cool down prevents the effect from being exploited (by firing the last shot then reloading one shot), but it's fast enough that it shouldn't throw people off that are using the weapon normally. Upgrade Damage Tier 2 Upgrades Flared Magwell: Reduces reload speed per shot from 0.7 seconds (21 frames) to 0.5 seconds (15 frames). High Caliber Rounds: Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle. (This applies to all three weapon sections) Armor Piercing Rounds: These iridium-cor rounds overpenetrate targets. Their mass slows down weapon handling. (This applies to all three weapon sections). I think that these three upgrades are relatively balanced between each other, in that during different situations different upgrades could be optimal. None of them are the "Go-To" choice. Exotic Upgrade: Synergism: Killing an enemy that has been damaged by all three weapon components will cause a small explosion (slightly larger than Ice Breaker combustion size). The weapon doesn't heave to deal the final blow in order to do this. The explosion has a drawback, in that it can damage you and your teammates. If you're standing directly next to the explosion, it will bring you to half health. At warlock melee distance, it would damage about a fourth. The radius in which it hurts you is the same as the explosion radius, but the friendly fire damage falls off from the explosions center faster than the damage towards enemies does. Hope that makes sense.The weapon will emit a short, faint glow when the enemy explodes (it lasts about half a second). Each weapon component will glow the color of its elemental damage. Once again, keep in mind that this weapon is 1) a heavy weapon, competing with the power of LMGs and Rocket Launchers, and having limited ammo, 2) an exotic, trying to earn its spot as your sole equipped exotic weapon, and 3) a raid drop. Something this unique and complex surely wouldn't be easy to get. Definition of Synergy: "the interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects." That's the point of the exotic upgrade. Then, there's the four damage upgrades. If it was to be even more complex, there's a hypothetical upgrade that could occur in conjunction with the final damage node. Charged Union: picking up a special ammo pack will place an extra shot directly in the magazine. This only works if neither The Synergism's magazine nor your special weapons ammo capacity are full (you couldn't pick up the pack). TL;DR : An exotic heavy Shotgun/Sniper/Fusion Rifle that focuses on versatility and unique attributes. Precautions are set to keep it powerful yet balanced in both PvE and PvP. Not quite as devastating as other heavies but it offers valuable characteristics and overall more ammo. Any feedback on any aspects of the weapon would be greatly appreciated. PS: Already posted this in a similar build your own exotic forum post. If this is considered spam I'll take this one down.

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      • An exotic weapon in the special or heavy slot that does no damage, takes no ammo --but grants the ability to equip a second exotic piece of armor.

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      • Name: EMPredicament 814 (electro magnetic) Type: exotic Hunter gloves Description: military grade blade dancer gauntlets modified by Pirated vex technology. Design: Functional metal armored arm with small technical enhancements subtle(go wild) Conflux like shoulder. Light flows from shoulder down whole arm. (Almost liquid light) Attributes: intelligence, strength, agility. Perks:increase melee att speed, grenades reduce melee energy. Exotic perks: EMPredicament: melee hitting an enemy with blink strike drains their power (*no HUD for 5+ seconds) and increases your agility by +2. You steal/take the power from their suit to charge up yours. And in essence soul them hard as -blam!-. Was also thinking maybe instead of emp idea: when u melee An enemy guardian you place a digital bug or viras on their suit that will enter into their HUD messes with all the info eg, radar to show lots of people or non. Instead of accurate information. Can't see how many bikers in ur clip or summon sparrows.

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      • Edited by Haknir: 3/15/2015 11:23:44 PM
        [quote]Edit 3/2: Important little update. I'm going to be hosting a little exotic design competition on this forum. The due date for your submissions will be on March 15, 2015. Details for this will be at the bottom of this post. Good luck everyone! Name: Type: Description: Design: Attributes: Initial Upgrades: Exotic Upgrade: Here are some of my examples. Gunslinger [spoiler]Name: Jester's Will Type: exotic hunter helm Description: Don't fall prey to the tricks of a mad jester. You will regret it. Design: a normal hunter helmet with a white smiling mask surrounds the front of the helmet. Attributes: Strength Upgrades: melee attack speed, orbs regen melee energy Exotic upgrade: Dancing Joker- the gunslingers throwing knife leaves a dancing after image of the guardian on the spot that it is thrown and lasts 8 seconds. In pve, they take aggro from enemies. In pvp they show up on the radar as enemies.[/spoiler] Striker [spoiler]Name: Rulers Helm Type: Titan helmet Description: When faced against the will of a king, one must ask, "How do I repent?" Design: Golden helm with a crown melted into the top. Attributes: Intellect Upgrades: Grenades give more super energy, killing minions of the darkness grant more super energy Exotic Upgrade: Monarch's Wrath- Fist of havoc does more damage and kills with your super grant the titan an armor of light that lasts 5 seconds.[/spoiler] Void walker [spoiler]Name: Abyss Gravity Type: warlock helm Description: Return to me... Design: a grey warlock helm with small void particles surrounding it. Attributes: Intellect, discipline Upgrades: melee hits replenish grenade energy, more super energy from genade kills Exotic Upgrade: Abyss Gravity- vortex grenades and nova bomb have an increased radius for their damaging fields. They also have a strong singularity effect that pulls people in its radius to the the center. [/spoiler] Edit: I just love how creative this community is. I hope one day during this long 10 year journey that bungie decides use some of your ideas. Hopefully in the form of fan made dlc. Games were the community is allowed to create usually are the longest lasting. Edit 2/12: This is great. I love these ideas I'm receiving. I posted this a while ago but I'm still getting posts keep up the awesome work. My phones been acting up so sorry that I couldn't get to every idea. I'm not sure what my word is worth but if you want feedback, feel free to message me. I'm posting a new set of armors for the other classes. Sun singer [spoiler]Name: Flight of Hermes Type: Warlock boots Description: True freedom is only known to the sky's. Design: Navy blue pants with large golden wings on the outer left and right side of the feet. Attributes: Discipline Upgrades: heavy ammo, speed reload primaries Exotic upgrade: Flight-extends the duration of angel of light. Grants a speed boost and better control while airborne.[/spoiler] Defender [spoiler]Name: Dynamo Luminescent Type: Titan chest Description: Bring forth the light. Design: A dark blue armor piece with an orb of light inside the chest and two small ones on both shoulders. Attributes: Intellect, Discipline Upgrades: bonus special ammo, reload speed for pulse rifles Exotic upgrade: Light Giver-Gift of light(orb gens with force barrier kills), gift of the void(damage to ward dawn gens orbs), and iron harvest(chance for orbs with heavy kills) are free perks. [/spoiler] Blade dancer [spoiler]Name: Shadow? Description: Design: Attributes:intellect Upgrades: Exotic Upgrade: Nightcrawler-gain a blink slide and sliding gives a chance to go invisible[/spoiler] I love to hear feedback about my own stuff as well Some more of my ideas. [spoiler]Name: Mike Titan Type: titan gauntlets Description: You just got knocked the -blam!- out! Design: boxing gloves Attributes: strength Upgrades: melee speed, grenade hits give melee energy Exotic: gives striker storm fist a stun ability as well as a knock back effect. [/spoiler] [spoiler]Name: Breacher's Gauntlets Type: hunter gauntlets Description: Destroy your foes with overwhelming explosions. Design: bullets up and down the sleeves with grenades around the shoulder Attributes: Discipline Upgrades:orbs replenish health, melee replenishes grenade energy Exotic upgrade: Specialist- Doubles the amount of clusters from Swarm and Skip grenades. [/spoiler] [spoiler]Name: Traveller's Dawn Type: Titan Chest Description: Bathe in the light of the traveller. Design: clear muscle shaped armor with the the crest of the traveler in the top right. Attributes: Intellect, strength Upgrades: bonus heavy ammo, heavy reload speed Exotic Upgrade: Supreme Aegis- Armor of light is a free perk [/spoiler] Edit 3/2: Holy crap, I can't believe the amount of notifications I'm getting. I would love to look through all of these but I just came up with a better idea. Why not a little competition? If you see an exotic that you like in the comments, bump it and I'll make a forum featuring the exotic. I'll say maybe ten or so exotic weapons and the same for armor. If you like something, please bump it! It will come out on top as trending so I'll definitely see it. I want to ask that you don't bump one comment to oblivion. I won't count repeats. The deadline will be March 15 2015. Of course, feel free to add some new ones. The ideas you've been coming up with are insane! By you guys, I mean the community as a whole. Just to make this clear, I do not work for Bungie nor do I collaborate with them in any way. If you want any help with your exotic or want a comment from me, If you consider my words worthy, feel free to message me. I have been getting a lot of notifications lately so it may take time to get to yours but I'll do my best. Thanks for the support and hopefully this gets some attention from Bungie. I would love to one day see some of the community's creations put into this game. Edit 3/5: It seems like something needs to be changed in this competition. I've looked over several exotics and I noticed that no one is really bumping any of them. If there aren't enough bumps then I'm going to just select exotics and put them in a poll. Sounds good?[/quote] ASM Description: Atomic Space Machine: status-unstable Fusion rifle Void Mid charge rate Mid impact Not too good range Medium stability Decent reload First upgrade- return to sender Second tree- perfect balance, flared magwell, hammer forged Main upgrade: ASM- kills cause enemy to explode, if a burst doesn't kill, it has a small chance to cause lingering damage Weapon design: silver shiny and black with red highlights, and in red, a warning sign in the side that says "warning: nuclear energy in use"

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      • Bounty Hunter [i]"You're wanted... dead or alive"[/i] Scout Rifle Mag: 21 Perks: [b]Aggressive[/b] - Precision kills increase damage for the rest of the magazine Perfect Balance, High Caliber Rounds, and Lightweight [b]Bounty Hunter[/b] - This weapon can be aimed while sprinting

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