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2/2/2015 9:03:37 AM
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There's lots that could be done, or changed. I.E make the maps more open, and explorable. Open buildings to explore, use as sniper hides, allow glass to be breakable. Like in battlefield, COD right now it's pretty confined and limits tactics. Since a player can join factions, make faction leaders issue assignments and missions. Center on there goals. Where reputation and credit are earned. Not just in PVP but in game as well. ( forget crucible marks make it faction specific marks) this way expands the game, gives more content, and varies the play. I feel there is something off in level and damage. At level 20+ I should be one shooting level 2's after all they do only 70 points damage, and should only have about 200 points in health. So why are they not dropping when shot? Unless it's a critical hit? That's like saying my 44 mag needs to shoot a fly twice to get a kill, yet a fly can kill me if it hits me three times. It's not making sense. That needs fixed. Introduce outposts both enemy and friendly that can call in support. Where fixed cannon could be used by players (defending could be a public event) add roaming enemy patrols around enemy outposts to be avoided or removed. Add armed transport to guardian inventory. (Why should we be the only beings without armed transportation?) for that matter why don't we have any flying fire support like the enemy doesn't? For future playable worlds depending on class would change accessible missions. IE scouts sneak and peek, Titans/warlocks (strike) assault and land. Establish outpost/base. In future leave the cheese alone. If the enemy fall off the cliff so what. Guardians do too. You don't give us bumpers.
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