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Discuss all things Destiny.
Edited by Gabe: 2/4/2015 4:24:53 AM
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[url=https://www.bungie.net/en/Forum/Post/98401132]Due to its length, this thread has moved. [/url]

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  • Nice!

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  • Sounds super fun, maybe not the sparrow bit though, I find that everybody wants it, but never really would seem that fun to me.

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    • [quote] It culminated to the center of the ceiling where a large Psion was being fed this black oil, straight to its brain. It hung there dormant. [/quote] [quote]Shooting it will activate its shield and begin the encounter, detaching the walls from the floor and leaving your fireteam into a large floating platform. Falling would be certain death. When the encounter begins Cabal jump up onto the floating platform trying to stop you and your team[/quote] Sounds [b]alot[/b] like the Human Reaper encounter from Mass Effect 2

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      • [quote][i]Phobos, as seen from Mars[/i] I think we can all agree that the raids are where Destiny shines. The raids exhibit unique gameplay mechanics that challenge players to work together and to overcome for the game's best loot. So let's make more. Be creative and be original. Here's my shot. [u][b]Black Iron[/b][/u] Named after the Cabal's black blood (which may or may not contain iron like human blood) and the metallic appearance of most of the raid. This raid is focused on the Cabal and the Vex. It takes place on Phobos, one of Mars's moons. The moon is hollow and the Cabal have used this as an advanced research facility for their armies; Mars's very own Area 51; perhaps even Cabal's own [i]Death Star[/i]. You must infiltrate the facility and weaken the Cabal to hinder their militaristic advancements. [u]1. Goliath Encounter[/u] After landing on Phobos you are immediately greeted by an advanced Goliath tank. While having some visual similarities to the Goliath like the one in the mars strike, it is invincible and cannot be destroyed. It carries a deadly arc hull that kills at a touch. All you can do is get on your sparrow and race ahead as it chases you shooting in your general direction. You weave through the valleys and tunnels of Phobos's porous surface. To end the encounter you must take the correct route which leads to a canyon which your fireteam jumps across on sparrows while the Goliath falls to its doom. You arrive in front of the facility's entrance and begin the Black Iron raid. [u]2. Reactor Encounter[/u] The facility itself is dark yet clean. The floors and walls are dark blue steel. Pipes that carry a black oil pulsates a white light that lead you down the hall into an enormous open room. The shape of the room is that of the inside of a cylinder except with concave curved and smooth walls. The walls are clear, showing more intricate pipes of black oil. In the center is a reactor. To begin the encounter you turn on the reactor, which electrifies the walls showing energy running through the walls and at the same time circular ceiling opens up and cabal forces pour in. After defeating your first wave of Cabal your Sparrows come online and you must charge the reactor by riding on the concave walls via centripetal force. In doing so, the room slowly turns and descends as if it were an elevator. More Cabal forces pour in at the same time but the ceiling gets further and further as you descend. The enemies get stronger the deeper you go. Only 2 sparrows are online at a time and rotate through the guardians so you must keep switching who is charging the reactor. If no one charges the reactor, the reactor overheats, and after a certain time it explodes killing everyone in the fireteam. After fully descending the reactor stops, its ceiling closes preventing Cabal to drop in. It turns pitch black for a moment, then a faint light turns on revealing a single door which opens slowly. [u]3. Exiled Vex Encounter[/u] Your fireteam goes through the door through a small hallway that is dimly lit. Its not long before the hallway turns into a cavern. Stalagmites and stalactites cover these enormous caverns; the galaxies' rarest crystals can be found here, too. When you reach the other end of the caverns you find a large hatch. In doing so, you receive a hindrance: [i]Chill of Phobos[/i]. Your weapons have frozen up and jammed. You are forced to switch to your solar weapons if you want to survive the incoming horde of Exiled Vex. When you reach this hatch a single Vex Goblin shoots at your fireteam. Your fireteam laughs as it is quickly demolished. As the wise Destimy player you are, you notice this wasnt your typical "brass" Vex Goblin. It looked refined white in color, not unlike the Precursor Vex, but unlike any Vex they did not spill the white radiolaria fluid. Instead it was black oil. The hatch opens as a result to another enormous room of caverns with another closed hatch on the other end. Little did your team know, opening the hatch had initialized the dead Vex's reconstruction protocol. The Vex you had killed then puts itself back together except in doing so, it created another Vex. You cannot advance onto the next room without destroying all the Vex. So without a choice, your team demolishes this pair to unlock the next room, now with 4 vex at your tail. What was four soon becomes 8, then 16, then 32, 64, 128, and so on. Before long you are overwhelmed by the amount of Vex. Without a way to stop the insanity you reach the 11th room which contains an already opened hatch on the other side that leads to the next area. Your fireteam scrambles onward now ignoring the exponential army of now dark Vex at your behind, for even a team of Gjallahorns would barely dent this army... Why are there Vex in a Cabal base? Why did they look different and why are they exiled? [u]4. Psion Mind Encounter[/u] The countless calculations and beeps of the Vex behind you echo as you escaped a certain death. The last hatch had closed behind you and you are back to a metallic hallway. Much like in the beginning, the hallway is of blue steel and more pipes of black oil pulse a light that leads you forward. Cabal guards patrol the halls but they are quickly dispatched of. You finally enter a large room. The pipes that had been there from the start all lead to this room. They all lead up, like a series of vines reclaiming what was once theirs. It culminated to the center of the ceiling where a large Psion was being fed this black oil, straight to its brain. It hung there dormant. Shooting it will activate its shield and begin the encounter, detaching the walls from the floor and leaving your fireteam into a large floating platform. Falling would be certain death. When the encounter begins Cabal jump up onto the floating platform trying to stop you and your team: the intruders. After defeating a wave, the Psion Mind summons guardians. They are exact replicas of your own guardian, except they appear darker, almost as a silhouette. They will mimic whatever you do. If you move forward it moves back. If you shoot it, it will shoot back at the exact same time. Shooting your own doppelganger will cause it to shoot you which gives you the hindrance: [i]Possessed by the Mind[/i]. During which you cannot control your own guardian, instead it will begin walking toward the edge. Your fireteam must shoot you if you're possessed to break the Mind's control. To not become possessed you must shoot someone else's doppelganger and hope that the your fireteam isn't in the doppelgangers crossfire. When the doppelgangers are gone, you gain the temporary aid: [i]Will of Light[/i] in which you can use to penetrate the shield and damage the Psion mind. After a certain amount of time, the Psion becomes enraged, summoning doppelgangers that are independent of you, firing at you whether or not you fire back. Defeating the Psion Mind will detach it from its pipes, leaking black oil onto the platform, which disintegrates and your fireteam falls deeper into Phobos. **To be Continued** Please bump so more people can read this. I want feedback and your own ideas for encounters. Maybe your own raids as well! Thanks![/quote] Ps4

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      • [quote][i]Phobos, as seen from Mars[/i] I think we can all agree that the raids are where Destiny shines. The raids exhibit unique gameplay mechanics that challenge players to work together and to overcome for the game's best loot. So let's make more. Be creative and be original. Here's my shot. [u][b]Black Iron[/b][/u] Named after the Cabal's black blood (which may or may not contain iron like human blood) and the metallic appearance of most of the raid. This raid is focused on the Cabal and the Vex. It takes place on Phobos, one of Mars's moons. The moon is hollow and the Cabal have used this as an advanced research facility for their armies; Mars's very own Area 51; perhaps even Cabal's own [i]Death Star[/i]. You must infiltrate the facility and weaken the Cabal to hinder their militaristic advancements. [u]1. Goliath Encounter[/u] After landing on Phobos you are immediately greeted by an advanced Goliath tank. While having some visual similarities to the Goliath like the one in the mars strike, it is invincible and cannot be destroyed. It carries a deadly arc hull that kills at a touch. All you can do is get on your sparrow and race ahead as it chases you shooting in your general direction. You weave through the valleys and tunnels of Phobos's porous surface. To end the encounter you must take the correct route which leads to a canyon which your fireteam jumps across on sparrows while the Goliath falls to its doom. You arrive in front of the facility's entrance and begin the Black Iron raid. [u]2. Reactor Encounter[/u] The facility itself is dark yet clean. The floors and walls are dark blue steel. Pipes that carry a black oil pulsates a white light that lead you down the hall into an enormous open room. The shape of the room is that of the inside of a cylinder except with concave curved and smooth walls. The walls are clear, showing more intricate pipes of black oil. In the center is a reactor. To begin the encounter you turn on the reactor, which electrifies the walls showing energy running through the walls and at the same time circular ceiling opens up and cabal forces pour in. After defeating your first wave of Cabal your Sparrows come online and you must charge the reactor by riding on the concave walls via centripetal force. In doing so, the room slowly turns and descends as if it were an elevator. More Cabal forces pour in at the same time but the ceiling gets further and further as you descend. The enemies get stronger the deeper you go. Only 2 sparrows are online at a time and rotate through the guardians so you must keep switching who is charging the reactor. If no one charges the reactor, the reactor overheats, and after a certain time it explodes killing everyone in the fireteam. After fully descending the reactor stops, its ceiling closes preventing Cabal to drop in. It turns pitch black for a moment, then a faint light turns on revealing a single door which opens slowly. [u]3. Exiled Vex Encounter[/u] Your fireteam goes through the door through a small hallway that is dimly lit. Its not long before the hallway turns into a cavern. Stalagmites and stalactites cover these enormous caverns; the galaxies' rarest crystals can be found here, too. When you reach the other end of the caverns you find a large hatch. In doing so, you receive a hindrance: [i]Chill of Phobos[/i]. Your weapons have frozen up and jammed. You are forced to switch to your solar weapons if you want to survive the incoming horde of Exiled Vex. When you reach this hatch a single Vex Goblin shoots at your fireteam. Your fireteam laughs as it is quickly demolished. As the wise Destimy player you are, you notice this wasnt your typical "brass" Vex Goblin. It looked refined white in color, not unlike the Precursor Vex, but unlike any Vex they did not spill the white radiolaria fluid. Instead it was black oil. The hatch opens as a result to another enormous room of caverns with another closed hatch on the other end. Little did your team know, opening the hatch had initialized the dead Vex's reconstruction protocol. The Vex you had killed then puts itself back together except in doing so, it created another Vex. You cannot advance onto the next room without destroying all the Vex. So without a choice, your team demolishes this pair to unlock the next room, now with 4 vex at your tail. What was four soon becomes 8, then 16, then 32, 64, 128, and so on. Before long you are overwhelmed by the amount of Vex. Without a way to stop the insanity you reach the 11th room which contains an already opened hatch on the other side that leads to the next area. Your fireteam scrambles onward now ignoring the exponential army of now dark Vex at your behind, for even a team of Gjallahorns would barely dent this army... Why are there Vex in a Cabal base? Why did they look different and why are they exiled? [u]4. Psion Mind Encounter[/u] The countless calculations and beeps of the Vex behind you echo as you escaped a certain death. The last hatch had closed behind you and you are back to a metallic hallway. Much like in the beginning, the hallway is of blue steel and more pipes of black oil pulse a light that leads you forward. Cabal guards patrol the halls but they are quickly dispatched of. You finally enter a large room. The pipes that had been there from the start all lead to this room. They all lead up, like a series of vines reclaiming what was once theirs. It culminated to the center of the ceiling where a large Psion was being fed this black oil, straight to its brain. It hung there dormant. Shooting it will activate its shield and begin the encounter, detaching the walls from the floor and leaving your fireteam into a large floating platform. Falling would be certain death. When the encounter begins Cabal jump up onto the floating platform trying to stop you and your team: the intruders. After defeating a wave, the Psion Mind summons guardians. They are exact replicas of your own guardian, except they appear darker, almost as a silhouette. They will mimic whatever you do. If you move forward it moves back. If you shoot it, it will shoot back at the exact same time. Shooting your own doppelganger will cause it to shoot you which gives you the hindrance: [i]Possessed by the Mind[/i]. During which you cannot control your own guardian, instead it will begin walking toward the edge. Your fireteam must shoot you if you're possessed to break the Mind's control. To not become possessed you must shoot someone else's doppelganger and hope that the your fireteam isn't in the doppelgangers crossfire. When the doppelgangers are gone, you gain the temporary aid: [i]Will of Light[/i] in which you can use to penetrate the shield and damage the Psion mind. After a certain amount of time, the Psion becomes enraged, summoning doppelgangers that are independent of you, firing at you whether or not you fire back. Defeating the Psion Mind will detach it from its pipes, leaking black oil onto the platform, which disintegrates and your fireteam falls deeper into Phobos. **To be Continued** Please bump so more people can read this. I want feedback and your own ideas for encounters. Maybe your own raids as well! Thanks![/quote] you are great !!!! IF YOU DO A GROUP FOR INCURZIONI Add me HUNTER 31LV.

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      • really impressive

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      • Yea watch it be nothing like that

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      • I scrolled straight from point one to four .... you serious need to fix this cheese bro. Totally spoils the experience. xD

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      • I got an idea for a raid boss, so you just got done kicken the sh*t out of the cabal and at the end... a cut scene where this huge ferocious D*ick monster comes crawling out of the abyss, snarling and roaring like a beast. When your guardian asks "What is that?" Your goat replies "They call it an Activision..." seriously though, all laughs aside, good idea man.

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      • bump

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      • Bump.

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      • Why aren't you working for Bungie? Holy RNGesus! Seriously some amazing shit!

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        • Bungie Plz NERF TOO AWESOME. One thing to adjust on the last encounter : your fire team hears "activating gravitational barriers". This would allow this floating platform to seamlessly enter the game. I hope a 'forge' returns. But to allow this not to rival the raids i think only one encounter can drop exotic loot or raid gear. Everything else should be faction weapons or gear. And so people cant play over a million raids in a week. They put up a choice of 50 they approve a month and you can only play one on each character a week. It should also have adjustable difficulties so if your looking for an extra piece of lvl 34 gear you can play this.

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          • Bumpity bump bump

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          • Bump

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          • This would be.........-blam!-ing epic!

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          • i wish people would stop with the sparrow escapes.

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            • great idea :)

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            • Sounds like an awesome raid and finally makes purpose of sparrows

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            • Nice idea mate! Looks good

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            • Edited by Chaotic Sniper6: 2/2/2015 7:57:07 AM
              Very interesting Certainly would play this raid. Hopefully bingie see this and actually take it into concideration. The weapons would sure be interesting. Hope you can come up with some haha

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            • Very interesting idea. Although I don't know how well the original concept fits with the lore. Since the moon had its orbit moved by the cabal and it doesn't seem like you would do that if you wanted to make a secret base.

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              • Bump

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              • Edited by x2Hunter5x: 2/2/2015 7:31:16 AM
                You need a job at Bungie

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