Okay so I'm seeing a lot of no manual space flight and yet players are suppossed to develop an affection for our crafts. They act as storage and signal our joining friends while exploring Destiny's worlds but not much else has really come to the surface video wise.
Now I don't expect to fly from Earth to Mars in real time like other space sim games. When ships were announced for Destiny back in March I got the image of Reach's Long Night Of Solance level where the Sabre was featured. I could see the ship and I could see myself flying it and that really opened a lot of imagination on where Bungie could take us all.
But that voyage now sounds like a quick time event and really that is both depressing and sucks the adventure out of the room for hopeful star pilots. Like all things Destiny until the game ships I really don't know what the final product is but the loss of the manual control of space ships our horses and extensions of our characters is a heavy loss to the imaginative players pining for this feature in some scope.
For me when I saw the footage from the Roghnut I felt great hope for our space ships. I could easily see them flying through the star map like our Falcons did in Forge World. So Bungie Im still holding out on manual flight for the Star Ships. The designs I've seen from your art department scream for them to live and fly rather than act as some ornament.
Hopefully it's not too late and those designs take to the stars driven by players rather than over scripted QuickTime.
-
Glorified loading screen=what our ships are. We need space travel/Dogfighting for destiny 2. Mark my words come next year, it will be the year of the space sim. No mans sky, star citizen, eve valkyrie, star wars battlefront and elite: dangerous(for console), will pave the way. Now it's up to bungie to listen to us space shooter genre fans or not. Could you imagine, this game franchise will then become a FPSMMORPG space sim and directly compete with star citizen, a game that will redefine a new genre: life sim.