By all means. Controlled fire doesn't necessarily mean "100% accuracy under fully automatic fire", however. Recoil compensation is nigh impossible with randomized recoil, but shot pacing is certainly possible.
Idealistically, SGA in the crucible would perform similarly to most other machine guns in the common player's hands, 2-4 kills before someone shuts you down. But in the hands of someone skilled with both the weapon and map control, it would become a veritable force unto its own, such that the opposing team would begin outlying strategies to remove the wielder rather specifically. [i]"That guy needs to go. Now. Use your supers, if anyone still has rockets..."[/i]
The vicious recoil would represent both a skill gap and a pivot in the weapon's efficiency; where one sloppy kill with Thunderlord or Corrective Measure is pretty easily forgiven, it could drain SGA of half its reserve. It has to be this way. If it's too easy to use, even a decent player could very easily become virtually unstoppable.
I'm sure there's a gray area between its current state and "no recoil whatsoever" which could be explored, and I would leave (as none of us have a choice either way) the final state of the design in the hands of the developers themselves. Seeing as they believe the most recent stability buff to be all it needed, when it works against its current exotic effect, I would surmise that they wouldn't both increase it further and make it also beneficial to utilizing its exotic effect.
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