Doing my part by sharing this around, we know they did it, and we know why.
Now its time to let them know we care.
EDIT: If you want to support this thread, just like it and walk away, go and enjoy the rest of your day and don't bother arguing with people on here. Thank you to everyone who liked/bumped.
EDIT: Video is not mine, all credit goes to BDobbinsFTW
-
Against my own better judgement, I watched all of this. If I should have learned anything, by now, it is that someone can put up a PvP montage, talk in a forcibly faked deeper voice (because it makes them super cereal, you know), and that becomes the definitive benchmark of proof. Why bother setting the bar for burden of proof any higher, when it is proven, time and time again, that this is what constitutes validity amongst this community? These are the same arguments that have been repeated before, and just because they are repeated again, they are still nothing more than an opinion based on a complete lack of understanding of how a development shop will run multiple parallel streams of development to meet aggressive timelines, and follow a "ship as ready" deployment schedule. This is not a "Bungie practice", this is not an "Activision practice", this is not a "gaming company practice", it is an established software development practice that has been around longer than a fairly large percentage of this community has been alive. The general argument is that Activision made Bungie cut content so that they could turn around and sell it back to you all. It has all that is needed to get the conspiracy theory running, because it creates an oversimplified scenario where a major corporation is out to bleed you dry. If that we their goal, however, they would be doing a piss-poor job at it. I feel like a broken record saying this, but a map is the lowest level of approachable content. It is simple geometry, that uses commodity assets, that they can (very) rapidly create using their in house tooling - which was part of the initial development phases of this game. Bungie has talked about this, in-depth, complete with videos showing how easily they could make a map. Their existence proves nothing, other than content designers created maps. That is a fraction of what goes into the completed product. But assume for a second, that a map was a "majority" of the work - which it is not. There is an abundance of "content" just laying around, waiting to be sold back to you. The implication is that form of "content" is a majority of the effort to give you something that can be packaged for sale. However, the problem with that is - if it were true - you would be getting it sold back to you on a much more frequent schedule. There is blatant stupidity in the assumption that Activision does not care, as you already bought the base game (and possibly a season pass). That is simply not how a business operates. They are more interested in selling you the franchise, which is considerably more lucrative than the fractional amount that they would get up through now. That is pretty much what the contract shows, too. Destiny will be following a set pattern of primary and secondary releases. Yes, they were able to name and plan the DLC releases. That is not some nefarious plot that proves they cut content, either. It is an artifact of project management. You simply do not plan, oblivious to a larger roadmap. Each major release, and subsequent release, are milestones, penciled in well before the work begins. Regardless of public opinion, you do not undertake a project this large without knowing where you are going years in advance, and you do not put all of your resources on the same development path - especially with a team the size of the one involved in this project. If shops were run by virtue of the popular opinion of this community, nothing would ever get released.